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build: Make the default symbol visibility "hidden".
We tag far fewer symbols this way. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
688cdb218e
commit
d27fee64ab
@@ -131,13 +131,13 @@ struct preproc_ctx
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};
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bool preproc_add_macro(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc, char *name, char **arg_names,
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size_t arg_count, const struct vkd3d_shader_location *body_loc, struct vkd3d_string_buffer *body) DECLSPEC_HIDDEN;
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void preproc_close_include(struct preproc_ctx *ctx, const struct vkd3d_shader_code *code) DECLSPEC_HIDDEN;
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struct preproc_macro *preproc_find_macro(struct preproc_ctx *ctx, const char *name) DECLSPEC_HIDDEN;
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void preproc_free_macro(struct preproc_macro *macro) DECLSPEC_HIDDEN;
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bool preproc_push_include(struct preproc_ctx *ctx, char *filename, const struct vkd3d_shader_code *code) DECLSPEC_HIDDEN;
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size_t arg_count, const struct vkd3d_shader_location *body_loc, struct vkd3d_string_buffer *body);
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void preproc_close_include(struct preproc_ctx *ctx, const struct vkd3d_shader_code *code);
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struct preproc_macro *preproc_find_macro(struct preproc_ctx *ctx, const char *name);
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void preproc_free_macro(struct preproc_macro *macro);
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bool preproc_push_include(struct preproc_ctx *ctx, char *filename, const struct vkd3d_shader_code *code);
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void preproc_warning(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc,
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enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;
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enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5);
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static inline struct preproc_file *preproc_get_top_file(struct preproc_ctx *ctx)
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{
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