mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
build: Make the default symbol visibility "hidden".
We tag far fewer symbols this way. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
688cdb218e
commit
d27fee64ab
@@ -601,91 +601,84 @@ static inline void hlsl_release_string_buffer(struct hlsl_ctx *ctx, struct vkd3d
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vkd3d_string_buffer_release(&ctx->string_buffers, buffer);
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}
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const char *debug_hlsl_type(struct hlsl_ctx *ctx, const struct hlsl_type *type) DECLSPEC_HIDDEN;
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const char *debug_hlsl_writemask(unsigned int writemask) DECLSPEC_HIDDEN;
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const char *debug_hlsl_type(struct hlsl_ctx *ctx, const struct hlsl_type *type);
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const char *debug_hlsl_writemask(unsigned int writemask);
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struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const struct hlsl_type *type) DECLSPEC_HIDDEN;
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struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, unsigned int modifiers) DECLSPEC_HIDDEN;
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const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type) DECLSPEC_HIDDEN;
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struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const struct hlsl_type *type);
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struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, unsigned int modifiers);
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const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type);
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void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl,
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bool intrinsic) DECLSPEC_HIDDEN;
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bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var) DECLSPEC_HIDDEN;
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void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl, bool intrinsic);
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bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var);
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void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func) DECLSPEC_HIDDEN;
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void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func);
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int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
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struct vkd3d_shader_code *out) DECLSPEC_HIDDEN;
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int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
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void hlsl_free_instr(struct hlsl_ir_node *node) DECLSPEC_HIDDEN;
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void hlsl_free_instr_list(struct list *list) DECLSPEC_HIDDEN;
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void hlsl_free_type(struct hlsl_type *type) DECLSPEC_HIDDEN;
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void hlsl_free_var(struct hlsl_ir_var *decl) DECLSPEC_HIDDEN;
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void hlsl_free_instr(struct hlsl_ir_node *node);
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void hlsl_free_instr_list(struct list *list);
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void hlsl_free_type(struct hlsl_type *type);
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void hlsl_free_var(struct hlsl_ir_var *decl);
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bool hlsl_get_function(struct hlsl_ctx *ctx, const char *name) DECLSPEC_HIDDEN;
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struct hlsl_ir_function_decl *hlsl_get_func_decl(struct hlsl_ctx *ctx, const char *name) DECLSPEC_HIDDEN;
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struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive) DECLSPEC_HIDDEN;
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struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name) DECLSPEC_HIDDEN;
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bool hlsl_get_function(struct hlsl_ctx *ctx, const char *name);
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struct hlsl_ir_function_decl *hlsl_get_func_decl(struct hlsl_ctx *ctx, const char *name);
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struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive);
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struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name);
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struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type,
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unsigned int array_size) DECLSPEC_HIDDEN;
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struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type, unsigned int array_size);
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struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1,
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struct hlsl_ir_node *arg2) DECLSPEC_HIDDEN;
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struct hlsl_ir_node *arg2);
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struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name,
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const struct hlsl_reg_reservation *reservation, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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const struct hlsl_reg_reservation *reservation, struct vkd3d_shader_location loc);
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struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
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struct vkd3d_shader_location *loc) DECLSPEC_HIDDEN;
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struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node) DECLSPEC_HIDDEN;
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struct vkd3d_shader_location *loc);
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struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node);
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struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hlsl_type *return_type,
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struct list *parameters, const struct hlsl_semantic *semantic,
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struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition,
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struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type,
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struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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struct list *parameters, const struct hlsl_semantic *semantic, struct vkd3d_shader_location loc);
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struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition, struct vkd3d_shader_location loc);
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struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc);
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struct hlsl_ir_load *hlsl_new_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
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struct hlsl_type *type, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs,
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struct hlsl_ir_node *rhs) DECLSPEC_HIDDEN;
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struct hlsl_type *type, struct vkd3d_shader_location loc);
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struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc);
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struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
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struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
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struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, struct list *fields) DECLSPEC_HIDDEN;
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struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc);
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struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, struct list *fields);
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struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
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struct hlsl_ir_node *val, struct vkd3d_shader_location *loc) DECLSPEC_HIDDEN;
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struct hlsl_ir_node *val, struct vkd3d_shader_location *loc);
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struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
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const struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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const struct vkd3d_shader_location loc);
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struct hlsl_type *hlsl_new_type(struct hlsl_ctx *ctx, const char *name, enum hlsl_type_class type_class,
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enum hlsl_base_type base_type, unsigned dimx, unsigned dimy) DECLSPEC_HIDDEN;
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enum hlsl_base_type base_type, unsigned dimx, unsigned dimy);
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struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
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const struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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const struct vkd3d_shader_location loc);
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struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
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struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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struct vkd3d_shader_location loc);
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struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
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const struct vkd3d_shader_location loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
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const struct hlsl_reg_reservation *reg_reservation) DECLSPEC_HIDDEN;
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const struct hlsl_reg_reservation *reg_reservation);
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struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
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const struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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const struct vkd3d_shader_location loc);
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void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc, enum vkd3d_shader_error error,
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const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;
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void hlsl_warning(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc, enum vkd3d_shader_error error,
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const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;
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void hlsl_note(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc, enum vkd3d_shader_log_level level,
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const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;
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void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
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enum vkd3d_shader_error error, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
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void hlsl_warning(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
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enum vkd3d_shader_error error, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
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void hlsl_note(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
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enum vkd3d_shader_log_level level, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
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void hlsl_push_scope(struct hlsl_ctx *ctx) DECLSPEC_HIDDEN;
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void hlsl_pop_scope(struct hlsl_ctx *ctx) DECLSPEC_HIDDEN;
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void hlsl_push_scope(struct hlsl_ctx *ctx);
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void hlsl_pop_scope(struct hlsl_ctx *ctx);
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bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type) DECLSPEC_HIDDEN;
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bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type);
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struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
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unsigned int default_majority, unsigned int modifiers) DECLSPEC_HIDDEN;
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unsigned int hlsl_type_component_count(struct hlsl_type *type) DECLSPEC_HIDDEN;
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unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset) DECLSPEC_HIDDEN;
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bool hlsl_type_is_void(const struct hlsl_type *type) DECLSPEC_HIDDEN;
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bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2) DECLSPEC_HIDDEN;
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unsigned int default_majority, unsigned int modifiers);
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unsigned int hlsl_type_component_count(struct hlsl_type *type);
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unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset);
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bool hlsl_type_is_void(const struct hlsl_type *type);
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bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);
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int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl) DECLSPEC_HIDDEN;
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int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl);
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#endif
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@@ -131,13 +131,13 @@ struct preproc_ctx
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};
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bool preproc_add_macro(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc, char *name, char **arg_names,
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size_t arg_count, const struct vkd3d_shader_location *body_loc, struct vkd3d_string_buffer *body) DECLSPEC_HIDDEN;
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void preproc_close_include(struct preproc_ctx *ctx, const struct vkd3d_shader_code *code) DECLSPEC_HIDDEN;
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struct preproc_macro *preproc_find_macro(struct preproc_ctx *ctx, const char *name) DECLSPEC_HIDDEN;
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void preproc_free_macro(struct preproc_macro *macro) DECLSPEC_HIDDEN;
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bool preproc_push_include(struct preproc_ctx *ctx, char *filename, const struct vkd3d_shader_code *code) DECLSPEC_HIDDEN;
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size_t arg_count, const struct vkd3d_shader_location *body_loc, struct vkd3d_string_buffer *body);
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void preproc_close_include(struct preproc_ctx *ctx, const struct vkd3d_shader_code *code);
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struct preproc_macro *preproc_find_macro(struct preproc_ctx *ctx, const char *name);
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void preproc_free_macro(struct preproc_macro *macro);
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bool preproc_push_include(struct preproc_ctx *ctx, char *filename, const struct vkd3d_shader_code *code);
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void preproc_warning(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc,
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enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;
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enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5);
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static inline struct preproc_file *preproc_get_top_file(struct preproc_ctx *ctx)
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{
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@@ -858,20 +858,20 @@ static inline bool vkd3d_shader_register_is_output(const struct vkd3d_shader_reg
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return reg->type == VKD3DSPR_OUTPUT || reg->type == VKD3DSPR_COLOROUT;
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}
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void vkd3d_shader_trace(void *data) DECLSPEC_HIDDEN;
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void vkd3d_shader_trace(void *data);
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const char *shader_get_type_prefix(enum vkd3d_shader_type type) DECLSPEC_HIDDEN;
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const char *shader_get_type_prefix(enum vkd3d_shader_type type);
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struct vkd3d_shader_message_context;
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void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
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const struct vkd3d_shader_signature *output_signature, struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN;
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void shader_sm4_free(void *data) DECLSPEC_HIDDEN;
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const struct vkd3d_shader_signature *output_signature, struct vkd3d_shader_message_context *message_context);
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void shader_sm4_free(void *data);
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void shader_sm4_read_header(void *data, const DWORD **ptr,
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struct vkd3d_shader_version *shader_version) DECLSPEC_HIDDEN;
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struct vkd3d_shader_version *shader_version);
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void shader_sm4_read_instruction(void *data, const DWORD **ptr,
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struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN;
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bool shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
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struct vkd3d_shader_instruction *ins);
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bool shader_sm4_is_end(void *data, const DWORD **ptr);
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struct vkd3d_string_buffer
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{
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@@ -887,20 +887,18 @@ struct vkd3d_string_buffer_cache
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};
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enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out) DECLSPEC_HIDDEN;
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void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
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struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_cache *list) DECLSPEC_HIDDEN;
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void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
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void vkd3d_string_buffer_cache_cleanup(struct vkd3d_string_buffer_cache *list) DECLSPEC_HIDDEN;
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void vkd3d_string_buffer_cache_init(struct vkd3d_string_buffer_cache *list) DECLSPEC_HIDDEN;
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int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer,
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const char *format, ...) VKD3D_PRINTF_FUNC(2, 3) DECLSPEC_HIDDEN;
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void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *list,
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struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out);
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void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer);
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struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_cache *list);
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void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer);
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void vkd3d_string_buffer_cache_cleanup(struct vkd3d_string_buffer_cache *list);
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void vkd3d_string_buffer_cache_init(struct vkd3d_string_buffer_cache *list);
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int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer, const char *format, ...) VKD3D_PRINTF_FUNC(2, 3);
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void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *list, struct vkd3d_string_buffer *buffer);
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#define vkd3d_string_buffer_trace(buffer) \
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vkd3d_string_buffer_trace_(buffer, __FUNCTION__)
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void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function) DECLSPEC_HIDDEN;
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int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args) DECLSPEC_HIDDEN;
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void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function);
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int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args);
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struct vkd3d_bytecode_buffer
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{
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@@ -909,8 +907,8 @@ struct vkd3d_bytecode_buffer
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int status;
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};
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size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size) DECLSPEC_HIDDEN;
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void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value) DECLSPEC_HIDDEN;
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size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size);
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void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value);
|
||||
|
||||
static inline size_t put_u32(struct vkd3d_bytecode_buffer *buffer, uint32_t value)
|
||||
{
|
||||
@@ -944,53 +942,51 @@ struct vkd3d_shader_message_context
|
||||
struct vkd3d_string_buffer messages;
|
||||
};
|
||||
|
||||
void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context) DECLSPEC_HIDDEN;
|
||||
bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context,
|
||||
char **out) DECLSPEC_HIDDEN;
|
||||
void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context);
|
||||
bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context, char **out);
|
||||
void vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
|
||||
enum vkd3d_shader_log_level log_level) DECLSPEC_HIDDEN;
|
||||
enum vkd3d_shader_log_level log_level);
|
||||
void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_message_context *context,
|
||||
const char *function) DECLSPEC_HIDDEN;
|
||||
const char *function);
|
||||
#define vkd3d_shader_message_context_trace_messages(context) \
|
||||
vkd3d_shader_message_context_trace_messages_(context, __FUNCTION__)
|
||||
void vkd3d_shader_error(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
|
||||
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;
|
||||
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5);
|
||||
void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
|
||||
enum vkd3d_shader_error error, const char *format, va_list args) DECLSPEC_HIDDEN;
|
||||
enum vkd3d_shader_error error, const char *format, va_list args);
|
||||
void vkd3d_shader_vnote(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
|
||||
enum vkd3d_shader_log_level level, const char *format, va_list args) DECLSPEC_HIDDEN;
|
||||
enum vkd3d_shader_log_level level, const char *format, va_list args);
|
||||
void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
|
||||
enum vkd3d_shader_error error, const char *format, va_list args) DECLSPEC_HIDDEN;
|
||||
enum vkd3d_shader_error error, const char *format, va_list args);
|
||||
|
||||
void vkd3d_shader_dump_shader(enum vkd3d_shader_type type, const struct vkd3d_shader_code *shader) DECLSPEC_HIDDEN;
|
||||
void vkd3d_shader_dump_shader(enum vkd3d_shader_type type, const struct vkd3d_shader_code *shader);
|
||||
|
||||
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
|
||||
struct vkd3d_shader_message_context *message_context, const char *source_name,
|
||||
struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
|
||||
void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
|
||||
struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc);
|
||||
void free_shader_desc(struct vkd3d_shader_desc *desc);
|
||||
|
||||
int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
|
||||
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature) DECLSPEC_HIDDEN;
|
||||
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature);
|
||||
|
||||
struct vkd3d_dxbc_compiler;
|
||||
|
||||
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
|
||||
const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
|
||||
const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
|
||||
struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN;
|
||||
struct vkd3d_shader_message_context *message_context);
|
||||
int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
|
||||
const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN;
|
||||
const struct vkd3d_shader_instruction *instruction);
|
||||
int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
|
||||
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv) DECLSPEC_HIDDEN;
|
||||
void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler) DECLSPEC_HIDDEN;
|
||||
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv);
|
||||
void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler);
|
||||
|
||||
void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]) DECLSPEC_HIDDEN;
|
||||
void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]);
|
||||
|
||||
int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
|
||||
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN;
|
||||
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
|
||||
|
||||
int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info,
|
||||
struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN;
|
||||
struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context);
|
||||
|
||||
static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type(
|
||||
enum vkd3d_data_type data_type)
|
||||
|
||||
Reference in New Issue
Block a user