build: Make the default symbol visibility "hidden".

We tag far fewer symbols this way.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-08-09 01:11:49 -05:00
committed by Alexandre Julliard
parent 688cdb218e
commit d27fee64ab
15 changed files with 286 additions and 305 deletions

View File

@@ -31,7 +31,7 @@
#define VKD3D_DEBUG_BUFFER_COUNT 64
#define VKD3D_DEBUG_BUFFER_SIZE 512
extern const char *vkd3d_dbg_env_name DECLSPEC_HIDDEN;
extern const char *vkd3d_dbg_env_name;
static const char *debug_level_names[] =
{

View File

@@ -601,91 +601,84 @@ static inline void hlsl_release_string_buffer(struct hlsl_ctx *ctx, struct vkd3d
vkd3d_string_buffer_release(&ctx->string_buffers, buffer);
}
const char *debug_hlsl_type(struct hlsl_ctx *ctx, const struct hlsl_type *type) DECLSPEC_HIDDEN;
const char *debug_hlsl_writemask(unsigned int writemask) DECLSPEC_HIDDEN;
const char *debug_hlsl_type(struct hlsl_ctx *ctx, const struct hlsl_type *type);
const char *debug_hlsl_writemask(unsigned int writemask);
struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const struct hlsl_type *type) DECLSPEC_HIDDEN;
struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, unsigned int modifiers) DECLSPEC_HIDDEN;
const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type) DECLSPEC_HIDDEN;
struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const struct hlsl_type *type);
struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, unsigned int modifiers);
const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type);
void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl,
bool intrinsic) DECLSPEC_HIDDEN;
bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var) DECLSPEC_HIDDEN;
void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl, bool intrinsic);
bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var);
void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func) DECLSPEC_HIDDEN;
void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func);
int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
struct vkd3d_shader_code *out) DECLSPEC_HIDDEN;
int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
void hlsl_free_instr(struct hlsl_ir_node *node) DECLSPEC_HIDDEN;
void hlsl_free_instr_list(struct list *list) DECLSPEC_HIDDEN;
void hlsl_free_type(struct hlsl_type *type) DECLSPEC_HIDDEN;
void hlsl_free_var(struct hlsl_ir_var *decl) DECLSPEC_HIDDEN;
void hlsl_free_instr(struct hlsl_ir_node *node);
void hlsl_free_instr_list(struct list *list);
void hlsl_free_type(struct hlsl_type *type);
void hlsl_free_var(struct hlsl_ir_var *decl);
bool hlsl_get_function(struct hlsl_ctx *ctx, const char *name) DECLSPEC_HIDDEN;
struct hlsl_ir_function_decl *hlsl_get_func_decl(struct hlsl_ctx *ctx, const char *name) DECLSPEC_HIDDEN;
struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive) DECLSPEC_HIDDEN;
struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name) DECLSPEC_HIDDEN;
bool hlsl_get_function(struct hlsl_ctx *ctx, const char *name);
struct hlsl_ir_function_decl *hlsl_get_func_decl(struct hlsl_ctx *ctx, const char *name);
struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive);
struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name);
struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type,
unsigned int array_size) DECLSPEC_HIDDEN;
struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type, unsigned int array_size);
struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1,
struct hlsl_ir_node *arg2) DECLSPEC_HIDDEN;
struct hlsl_ir_node *arg2);
struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name,
const struct hlsl_reg_reservation *reservation, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
const struct hlsl_reg_reservation *reservation, struct vkd3d_shader_location loc);
struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
struct vkd3d_shader_location *loc) DECLSPEC_HIDDEN;
struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node) DECLSPEC_HIDDEN;
struct vkd3d_shader_location *loc);
struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node);
struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hlsl_type *return_type,
struct list *parameters, const struct hlsl_semantic *semantic,
struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition,
struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type,
struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct list *parameters, const struct hlsl_semantic *semantic, struct vkd3d_shader_location loc);
struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition, struct vkd3d_shader_location loc);
struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc);
struct hlsl_ir_load *hlsl_new_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
struct hlsl_type *type, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs,
struct hlsl_ir_node *rhs) DECLSPEC_HIDDEN;
struct hlsl_type *type, struct vkd3d_shader_location loc);
struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc);
struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, struct list *fields) DECLSPEC_HIDDEN;
struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc);
struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, struct list *fields);
struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
struct hlsl_ir_node *val, struct vkd3d_shader_location *loc) DECLSPEC_HIDDEN;
struct hlsl_ir_node *val, struct vkd3d_shader_location *loc);
struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
const struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
const struct vkd3d_shader_location loc);
struct hlsl_type *hlsl_new_type(struct hlsl_ctx *ctx, const char *name, enum hlsl_type_class type_class,
enum hlsl_base_type base_type, unsigned dimx, unsigned dimy) DECLSPEC_HIDDEN;
enum hlsl_base_type base_type, unsigned dimx, unsigned dimy);
struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
const struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
const struct vkd3d_shader_location loc);
struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct vkd3d_shader_location loc);
struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
const struct vkd3d_shader_location loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
const struct hlsl_reg_reservation *reg_reservation) DECLSPEC_HIDDEN;
const struct hlsl_reg_reservation *reg_reservation);
struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
const struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
const struct vkd3d_shader_location loc);
void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc, enum vkd3d_shader_error error,
const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;
void hlsl_warning(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc, enum vkd3d_shader_error error,
const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;
void hlsl_note(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc, enum vkd3d_shader_log_level level,
const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;
void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
enum vkd3d_shader_error error, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
void hlsl_warning(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
enum vkd3d_shader_error error, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
void hlsl_note(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
enum vkd3d_shader_log_level level, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
void hlsl_push_scope(struct hlsl_ctx *ctx) DECLSPEC_HIDDEN;
void hlsl_pop_scope(struct hlsl_ctx *ctx) DECLSPEC_HIDDEN;
void hlsl_push_scope(struct hlsl_ctx *ctx);
void hlsl_pop_scope(struct hlsl_ctx *ctx);
bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type) DECLSPEC_HIDDEN;
bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type);
struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
unsigned int default_majority, unsigned int modifiers) DECLSPEC_HIDDEN;
unsigned int hlsl_type_component_count(struct hlsl_type *type) DECLSPEC_HIDDEN;
unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset) DECLSPEC_HIDDEN;
bool hlsl_type_is_void(const struct hlsl_type *type) DECLSPEC_HIDDEN;
bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2) DECLSPEC_HIDDEN;
unsigned int default_majority, unsigned int modifiers);
unsigned int hlsl_type_component_count(struct hlsl_type *type);
unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset);
bool hlsl_type_is_void(const struct hlsl_type *type);
bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);
int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl) DECLSPEC_HIDDEN;
int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl);
#endif

View File

@@ -131,13 +131,13 @@ struct preproc_ctx
};
bool preproc_add_macro(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc, char *name, char **arg_names,
size_t arg_count, const struct vkd3d_shader_location *body_loc, struct vkd3d_string_buffer *body) DECLSPEC_HIDDEN;
void preproc_close_include(struct preproc_ctx *ctx, const struct vkd3d_shader_code *code) DECLSPEC_HIDDEN;
struct preproc_macro *preproc_find_macro(struct preproc_ctx *ctx, const char *name) DECLSPEC_HIDDEN;
void preproc_free_macro(struct preproc_macro *macro) DECLSPEC_HIDDEN;
bool preproc_push_include(struct preproc_ctx *ctx, char *filename, const struct vkd3d_shader_code *code) DECLSPEC_HIDDEN;
size_t arg_count, const struct vkd3d_shader_location *body_loc, struct vkd3d_string_buffer *body);
void preproc_close_include(struct preproc_ctx *ctx, const struct vkd3d_shader_code *code);
struct preproc_macro *preproc_find_macro(struct preproc_ctx *ctx, const char *name);
void preproc_free_macro(struct preproc_macro *macro);
bool preproc_push_include(struct preproc_ctx *ctx, char *filename, const struct vkd3d_shader_code *code);
void preproc_warning(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc,
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5);
static inline struct preproc_file *preproc_get_top_file(struct preproc_ctx *ctx)
{

View File

@@ -858,20 +858,20 @@ static inline bool vkd3d_shader_register_is_output(const struct vkd3d_shader_reg
return reg->type == VKD3DSPR_OUTPUT || reg->type == VKD3DSPR_COLOROUT;
}
void vkd3d_shader_trace(void *data) DECLSPEC_HIDDEN;
void vkd3d_shader_trace(void *data);
const char *shader_get_type_prefix(enum vkd3d_shader_type type) DECLSPEC_HIDDEN;
const char *shader_get_type_prefix(enum vkd3d_shader_type type);
struct vkd3d_shader_message_context;
void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
const struct vkd3d_shader_signature *output_signature, struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN;
void shader_sm4_free(void *data) DECLSPEC_HIDDEN;
const struct vkd3d_shader_signature *output_signature, struct vkd3d_shader_message_context *message_context);
void shader_sm4_free(void *data);
void shader_sm4_read_header(void *data, const DWORD **ptr,
struct vkd3d_shader_version *shader_version) DECLSPEC_HIDDEN;
struct vkd3d_shader_version *shader_version);
void shader_sm4_read_instruction(void *data, const DWORD **ptr,
struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN;
bool shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
struct vkd3d_shader_instruction *ins);
bool shader_sm4_is_end(void *data, const DWORD **ptr);
struct vkd3d_string_buffer
{
@@ -887,20 +887,18 @@ struct vkd3d_string_buffer_cache
};
enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out) DECLSPEC_HIDDEN;
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_cache *list) DECLSPEC_HIDDEN;
void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
void vkd3d_string_buffer_cache_cleanup(struct vkd3d_string_buffer_cache *list) DECLSPEC_HIDDEN;
void vkd3d_string_buffer_cache_init(struct vkd3d_string_buffer_cache *list) DECLSPEC_HIDDEN;
int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer,
const char *format, ...) VKD3D_PRINTF_FUNC(2, 3) DECLSPEC_HIDDEN;
void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *list,
struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out);
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer);
struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_cache *list);
void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer);
void vkd3d_string_buffer_cache_cleanup(struct vkd3d_string_buffer_cache *list);
void vkd3d_string_buffer_cache_init(struct vkd3d_string_buffer_cache *list);
int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer, const char *format, ...) VKD3D_PRINTF_FUNC(2, 3);
void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *list, struct vkd3d_string_buffer *buffer);
#define vkd3d_string_buffer_trace(buffer) \
vkd3d_string_buffer_trace_(buffer, __FUNCTION__)
void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function) DECLSPEC_HIDDEN;
int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args) DECLSPEC_HIDDEN;
void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function);
int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args);
struct vkd3d_bytecode_buffer
{
@@ -909,8 +907,8 @@ struct vkd3d_bytecode_buffer
int status;
};
size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size) DECLSPEC_HIDDEN;
void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value) DECLSPEC_HIDDEN;
size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size);
void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value);
static inline size_t put_u32(struct vkd3d_bytecode_buffer *buffer, uint32_t value)
{
@@ -944,53 +942,51 @@ struct vkd3d_shader_message_context
struct vkd3d_string_buffer messages;
};
void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context) DECLSPEC_HIDDEN;
bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context,
char **out) DECLSPEC_HIDDEN;
void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context);
bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context, char **out);
void vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_log_level log_level) DECLSPEC_HIDDEN;
enum vkd3d_shader_log_level log_level);
void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_message_context *context,
const char *function) DECLSPEC_HIDDEN;
const char *function);
#define vkd3d_shader_message_context_trace_messages(context) \
vkd3d_shader_message_context_trace_messages_(context, __FUNCTION__)
void vkd3d_shader_error(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5);
void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, va_list args) DECLSPEC_HIDDEN;
enum vkd3d_shader_error error, const char *format, va_list args);
void vkd3d_shader_vnote(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_log_level level, const char *format, va_list args) DECLSPEC_HIDDEN;
enum vkd3d_shader_log_level level, const char *format, va_list args);
void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, va_list args) DECLSPEC_HIDDEN;
enum vkd3d_shader_error error, const char *format, va_list args);
void vkd3d_shader_dump_shader(enum vkd3d_shader_type type, const struct vkd3d_shader_code *shader) DECLSPEC_HIDDEN;
void vkd3d_shader_dump_shader(enum vkd3d_shader_type type, const struct vkd3d_shader_code *shader);
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_message_context *message_context, const char *source_name,
struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc);
void free_shader_desc(struct vkd3d_shader_desc *desc);
int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature) DECLSPEC_HIDDEN;
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature);
struct vkd3d_dxbc_compiler;
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN;
struct vkd3d_shader_message_context *message_context);
int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN;
const struct vkd3d_shader_instruction *instruction);
int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv) DECLSPEC_HIDDEN;
void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler) DECLSPEC_HIDDEN;
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv);
void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler);
void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]) DECLSPEC_HIDDEN;
void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]);
int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN;
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN;
struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context);
static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type(
enum vkd3d_data_type data_type)

View File

@@ -84,9 +84,9 @@ struct vkd3d_vk_device_procs
};
#undef DECLARE_VK_PFN
HRESULT hresult_from_errno(int rc) DECLSPEC_HIDDEN;
HRESULT hresult_from_vk_result(VkResult vr) DECLSPEC_HIDDEN;
HRESULT hresult_from_vkd3d_result(int vkd3d_result) DECLSPEC_HIDDEN;
HRESULT hresult_from_errno(int rc);
HRESULT hresult_from_vk_result(VkResult vr);
HRESULT hresult_from_vkd3d_result(int vkd3d_result);
struct vkd3d_vulkan_info
{
@@ -163,8 +163,8 @@ union vkd3d_thread_handle
};
HRESULT vkd3d_create_thread(struct vkd3d_instance *instance,
PFN_vkd3d_thread thread_main, void *data, union vkd3d_thread_handle *thread) DECLSPEC_HIDDEN;
HRESULT vkd3d_join_thread(struct vkd3d_instance *instance, union vkd3d_thread_handle *thread) DECLSPEC_HIDDEN;
PFN_vkd3d_thread thread_main, void *data, union vkd3d_thread_handle *thread);
HRESULT vkd3d_join_thread(struct vkd3d_instance *instance, union vkd3d_thread_handle *thread);
struct vkd3d_waiting_fence
{
@@ -200,10 +200,8 @@ struct vkd3d_fence_worker
struct d3d12_device *device;
};
HRESULT vkd3d_fence_worker_start(struct vkd3d_fence_worker *worker,
struct d3d12_device *device) DECLSPEC_HIDDEN;
HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker,
struct d3d12_device *device) DECLSPEC_HIDDEN;
HRESULT vkd3d_fence_worker_start(struct vkd3d_fence_worker *worker, struct d3d12_device *device);
HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker, struct d3d12_device *device);
struct vkd3d_gpu_va_allocation
{
@@ -232,11 +230,9 @@ struct vkd3d_gpu_va_allocator
};
D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_allocator *allocator,
size_t alignment, size_t size, void *ptr) DECLSPEC_HIDDEN;
void *vkd3d_gpu_va_allocator_dereference(struct vkd3d_gpu_va_allocator *allocator,
D3D12_GPU_VIRTUAL_ADDRESS address) DECLSPEC_HIDDEN;
void vkd3d_gpu_va_allocator_free(struct vkd3d_gpu_va_allocator *allocator,
D3D12_GPU_VIRTUAL_ADDRESS address) DECLSPEC_HIDDEN;
size_t alignment, size_t size, void *ptr);
void *vkd3d_gpu_va_allocator_dereference(struct vkd3d_gpu_va_allocator *allocator, D3D12_GPU_VIRTUAL_ADDRESS address);
void vkd3d_gpu_va_allocator_free(struct vkd3d_gpu_va_allocator *allocator, D3D12_GPU_VIRTUAL_ADDRESS address);
struct vkd3d_render_pass_key
{
@@ -258,12 +254,10 @@ struct vkd3d_render_pass_cache
size_t render_passes_size;
};
void vkd3d_render_pass_cache_cleanup(struct vkd3d_render_pass_cache *cache,
struct d3d12_device *device) DECLSPEC_HIDDEN;
HRESULT vkd3d_render_pass_cache_find(struct vkd3d_render_pass_cache *cache,
struct d3d12_device *device, const struct vkd3d_render_pass_key *key,
VkRenderPass *vk_render_pass) DECLSPEC_HIDDEN;
void vkd3d_render_pass_cache_init(struct vkd3d_render_pass_cache *cache) DECLSPEC_HIDDEN;
void vkd3d_render_pass_cache_cleanup(struct vkd3d_render_pass_cache *cache, struct d3d12_device *device);
HRESULT vkd3d_render_pass_cache_find(struct vkd3d_render_pass_cache *cache, struct d3d12_device *device,
const struct vkd3d_render_pass_key *key, VkRenderPass *vk_render_pass);
void vkd3d_render_pass_cache_init(struct vkd3d_render_pass_cache *cache);
struct vkd3d_private_store
{
@@ -318,12 +312,10 @@ static inline void vkd3d_private_store_destroy(struct vkd3d_private_store *store
pthread_mutex_destroy(&store->mutex);
}
HRESULT vkd3d_get_private_data(struct vkd3d_private_store *store,
const GUID *tag, unsigned int *out_size, void *out) DECLSPEC_HIDDEN;
HRESULT vkd3d_get_private_data(struct vkd3d_private_store *store, const GUID *tag, unsigned int *out_size, void *out);
HRESULT vkd3d_set_private_data(struct vkd3d_private_store *store,
const GUID *tag, unsigned int data_size, const void *data) DECLSPEC_HIDDEN;
HRESULT vkd3d_set_private_data_interface(struct vkd3d_private_store *store,
const GUID *tag, const IUnknown *object) DECLSPEC_HIDDEN;
const GUID *tag, unsigned int data_size, const void *data);
HRESULT vkd3d_set_private_data_interface(struct vkd3d_private_store *store, const GUID *tag, const IUnknown *object);
struct vkd3d_signaled_semaphore
{
@@ -363,8 +355,8 @@ struct d3d12_fence
struct vkd3d_private_store private_store;
};
HRESULT d3d12_fence_create(struct d3d12_device *device,
uint64_t initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence) DECLSPEC_HIDDEN;
HRESULT d3d12_fence_create(struct d3d12_device *device, uint64_t initial_value,
D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence);
/* ID3D12Heap */
struct d3d12_heap
@@ -388,8 +380,8 @@ struct d3d12_heap
};
HRESULT d3d12_heap_create(struct d3d12_device *device, const D3D12_HEAP_DESC *desc,
const struct d3d12_resource *resource, struct d3d12_heap **heap) DECLSPEC_HIDDEN;
struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface) DECLSPEC_HIDDEN;
const struct d3d12_resource *resource, struct d3d12_heap **heap);
struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface);
#define VKD3D_RESOURCE_PUBLIC_FLAGS \
(VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_PRESENT_STATE_TRANSITION)
@@ -437,29 +429,29 @@ static inline bool d3d12_resource_is_texture(const struct d3d12_resource *resour
return resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER;
}
bool d3d12_resource_is_cpu_accessible(const struct d3d12_resource *resource) DECLSPEC_HIDDEN;
HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc, struct d3d12_device *device) DECLSPEC_HIDDEN;
bool d3d12_resource_is_cpu_accessible(const struct d3d12_resource *resource);
HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc, struct d3d12_device *device);
HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource);
HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_heap *heap, uint64_t heap_offset,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource);
HRESULT d3d12_reserved_resource_create(struct d3d12_device *device,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) DECLSPEC_HIDDEN;
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource);
struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface);
HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size) DECLSPEC_HIDDEN;
VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size);
HRESULT vkd3d_create_buffer(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer) DECLSPEC_HIDDEN;
const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer);
HRESULT vkd3d_get_image_allocation_info(struct d3d12_device *device,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_ALLOCATION_INFO *allocation_info) DECLSPEC_HIDDEN;
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_ALLOCATION_INFO *allocation_info);
enum vkd3d_view_type
{
@@ -497,8 +489,8 @@ struct vkd3d_view
} info;
};
void vkd3d_view_decref(struct vkd3d_view *view, struct d3d12_device *device) DECLSPEC_HIDDEN;
void vkd3d_view_incref(struct vkd3d_view *view) DECLSPEC_HIDDEN;
void vkd3d_view_decref(struct vkd3d_view *view, struct d3d12_device *device);
void vkd3d_view_incref(struct vkd3d_view *view);
struct vkd3d_texture_view_desc
{
@@ -513,9 +505,9 @@ struct vkd3d_texture_view_desc
};
bool vkd3d_create_buffer_view(struct d3d12_device *device, VkBuffer vk_buffer, const struct vkd3d_format *format,
VkDeviceSize offset, VkDeviceSize size, struct vkd3d_view **view) DECLSPEC_HIDDEN;
VkDeviceSize offset, VkDeviceSize size, struct vkd3d_view **view);
bool vkd3d_create_texture_view(struct d3d12_device *device, VkImage vk_image,
const struct vkd3d_texture_view_desc *desc, struct vkd3d_view **view) DECLSPEC_HIDDEN;
const struct vkd3d_texture_view_desc *desc, struct vkd3d_view **view);
struct d3d12_desc
{
@@ -538,25 +530,22 @@ static inline struct d3d12_desc *d3d12_desc_from_gpu_handle(D3D12_GPU_DESCRIPTOR
return (struct d3d12_desc *)(intptr_t)gpu_handle.ptr;
}
void d3d12_desc_copy(struct d3d12_desc *dst, const struct d3d12_desc *src,
struct d3d12_device *device) DECLSPEC_HIDDEN;
void d3d12_desc_copy(struct d3d12_desc *dst, const struct d3d12_desc *src, struct d3d12_device *device);
void d3d12_desc_create_cbv(struct d3d12_desc *descriptor,
struct d3d12_device *device, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc) DECLSPEC_HIDDEN;
struct d3d12_device *device, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc);
void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
struct d3d12_device *device, struct d3d12_resource *resource,
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc);
void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *device,
struct d3d12_resource *resource, struct d3d12_resource *counter_resource,
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) DECLSPEC_HIDDEN;
void d3d12_desc_create_sampler(struct d3d12_desc *sampler,
struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
void d3d12_desc_write_atomic(struct d3d12_desc *dst, const struct d3d12_desc *src,
struct d3d12_device *device) DECLSPEC_HIDDEN;
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc);
void d3d12_desc_create_sampler(struct d3d12_desc *sampler, struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc);
void d3d12_desc_write_atomic(struct d3d12_desc *dst, const struct d3d12_desc *src, struct d3d12_device *device);
bool vkd3d_create_raw_buffer_view(struct d3d12_device *device,
D3D12_GPU_VIRTUAL_ADDRESS gpu_address, VkBufferView *vk_buffer_view) DECLSPEC_HIDDEN;
D3D12_GPU_VIRTUAL_ADDRESS gpu_address, VkBufferView *vk_buffer_view);
HRESULT vkd3d_create_static_sampler(struct d3d12_device *device,
const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler) DECLSPEC_HIDDEN;
const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler);
struct d3d12_rtv_desc
{
@@ -576,7 +565,7 @@ static inline struct d3d12_rtv_desc *d3d12_rtv_desc_from_cpu_handle(D3D12_CPU_DE
}
void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device,
struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc);
struct d3d12_dsv_desc
{
@@ -596,7 +585,7 @@ static inline struct d3d12_dsv_desc *d3d12_dsv_desc_from_cpu_handle(D3D12_CPU_DE
}
void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_device *device,
struct d3d12_resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
struct d3d12_resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc);
/* ID3D12DescriptorHeap */
struct d3d12_descriptor_heap
@@ -614,7 +603,7 @@ struct d3d12_descriptor_heap
};
HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap) DECLSPEC_HIDDEN;
const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap);
/* ID3D12QueryHeap */
struct d3d12_query_heap
@@ -631,9 +620,9 @@ struct d3d12_query_heap
uint64_t availability_mask[];
};
HRESULT d3d12_query_heap_create(struct d3d12_device *device, const D3D12_QUERY_HEAP_DESC *desc,
struct d3d12_query_heap **heap) DECLSPEC_HIDDEN;
struct d3d12_query_heap *unsafe_impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface) DECLSPEC_HIDDEN;
HRESULT d3d12_query_heap_create(struct d3d12_device *device,
const D3D12_QUERY_HEAP_DESC *desc, struct d3d12_query_heap **heap);
struct d3d12_query_heap *unsafe_impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface);
/* A Vulkan query has to be issued at least one time before the result is
* available. In D3D12 it is legal to get query reults for not issued queries.
@@ -734,11 +723,11 @@ struct d3d12_root_signature
};
HRESULT d3d12_root_signature_create(struct d3d12_device *device, const void *bytecode,
size_t bytecode_length, struct d3d12_root_signature **root_signature) DECLSPEC_HIDDEN;
struct d3d12_root_signature *unsafe_impl_from_ID3D12RootSignature(ID3D12RootSignature *iface) DECLSPEC_HIDDEN;
size_t bytecode_length, struct d3d12_root_signature **root_signature);
struct d3d12_root_signature *unsafe_impl_from_ID3D12RootSignature(ID3D12RootSignature *iface);
int vkd3d_parse_root_signature_v_1_0(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_versioned_root_signature_desc *desc) DECLSPEC_HIDDEN;
struct vkd3d_shader_versioned_root_signature_desc *desc);
struct d3d12_graphics_pipeline_state
{
@@ -837,13 +826,12 @@ static inline bool d3d12_pipeline_state_has_unknown_dsv_format(struct d3d12_pipe
}
HRESULT d3d12_pipeline_state_create_compute(struct d3d12_device *device,
const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN;
const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state);
HRESULT d3d12_pipeline_state_create_graphics(struct d3d12_device *device,
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN;
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state);
VkPipeline d3d12_pipeline_state_get_or_create_pipeline(struct d3d12_pipeline_state *state,
D3D12_PRIMITIVE_TOPOLOGY topology, const uint32_t *strides, VkFormat dsv_format,
VkRenderPass *vk_render_pass) DECLSPEC_HIDDEN;
struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12PipelineState *iface) DECLSPEC_HIDDEN;
D3D12_PRIMITIVE_TOPOLOGY topology, const uint32_t *strides, VkFormat dsv_format, VkRenderPass *vk_render_pass);
struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12PipelineState *iface);
struct vkd3d_buffer
{
@@ -903,7 +891,7 @@ struct d3d12_command_allocator
};
HRESULT d3d12_command_allocator_create(struct d3d12_device *device,
D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator) DECLSPEC_HIDDEN;
D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator);
struct vkd3d_push_descriptor
{
@@ -995,7 +983,7 @@ struct d3d12_command_list
HRESULT d3d12_command_list_create(struct d3d12_device *device,
UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *allocator_iface,
ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list) DECLSPEC_HIDDEN;
ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list);
struct vkd3d_queue
{
@@ -1022,12 +1010,11 @@ struct vkd3d_queue
VkSemaphore old_vk_semaphores[VKD3D_MAX_VK_SYNC_OBJECTS];
};
VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue) DECLSPEC_HIDDEN;
HRESULT vkd3d_queue_create(struct d3d12_device *device,
uint32_t family_index, const VkQueueFamilyProperties *properties,
struct vkd3d_queue **queue) DECLSPEC_HIDDEN;
void vkd3d_queue_destroy(struct vkd3d_queue *queue, struct d3d12_device *device) DECLSPEC_HIDDEN;
void vkd3d_queue_release(struct vkd3d_queue *queue) DECLSPEC_HIDDEN;
VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue);
HRESULT vkd3d_queue_create(struct d3d12_device *device, uint32_t family_index,
const VkQueueFamilyProperties *properties, struct vkd3d_queue **queue);
void vkd3d_queue_destroy(struct vkd3d_queue *queue, struct d3d12_device *device);
void vkd3d_queue_release(struct vkd3d_queue *queue);
/* ID3D12CommandQueue */
struct d3d12_command_queue
@@ -1048,7 +1035,7 @@ struct d3d12_command_queue
};
HRESULT d3d12_command_queue_create(struct d3d12_device *device,
const D3D12_COMMAND_QUEUE_DESC *desc, struct d3d12_command_queue **queue) DECLSPEC_HIDDEN;
const D3D12_COMMAND_QUEUE_DESC *desc, struct d3d12_command_queue **queue);
/* ID3D12CommandSignature */
struct d3d12_command_signature
@@ -1063,9 +1050,9 @@ struct d3d12_command_signature
struct vkd3d_private_store private_store;
};
HRESULT d3d12_command_signature_create(struct d3d12_device *device, const D3D12_COMMAND_SIGNATURE_DESC *desc,
struct d3d12_command_signature **signature) DECLSPEC_HIDDEN;
struct d3d12_command_signature *unsafe_impl_from_ID3D12CommandSignature(ID3D12CommandSignature *iface) DECLSPEC_HIDDEN;
HRESULT d3d12_command_signature_create(struct d3d12_device *device,
const D3D12_COMMAND_SIGNATURE_DESC *desc, struct d3d12_command_signature **signature);
struct d3d12_command_signature *unsafe_impl_from_ID3D12CommandSignature(ID3D12CommandSignature *iface);
/* NULL resources */
struct vkd3d_null_resources
@@ -1083,10 +1070,8 @@ struct vkd3d_null_resources
VkDeviceMemory vk_2d_storage_image_memory;
};
HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
struct d3d12_device *device) DECLSPEC_HIDDEN;
void vkd3d_destroy_null_resources(struct vkd3d_null_resources *null_resources,
struct d3d12_device *device) DECLSPEC_HIDDEN;
HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources, struct d3d12_device *device);
void vkd3d_destroy_null_resources(struct vkd3d_null_resources *null_resources, struct d3d12_device *device);
struct vkd3d_format_compatibility_list
{
@@ -1124,8 +1109,8 @@ struct vkd3d_uav_clear_state
struct vkd3d_uav_clear_pipelines pipelines_uint;
};
HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d3d12_device *device) DECLSPEC_HIDDEN;
void vkd3d_uav_clear_state_cleanup(struct vkd3d_uav_clear_state *state, struct d3d12_device *device) DECLSPEC_HIDDEN;
HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d3d12_device *device);
void vkd3d_uav_clear_state_cleanup(struct vkd3d_uav_clear_state *state, struct d3d12_device *device);
/* ID3D12Device */
struct d3d12_device
@@ -1181,13 +1166,12 @@ struct d3d12_device
};
HRESULT d3d12_device_create(struct vkd3d_instance *instance,
const struct vkd3d_device_create_info *create_info, struct d3d12_device **device) DECLSPEC_HIDDEN;
struct vkd3d_queue *d3d12_device_get_vkd3d_queue(struct d3d12_device *device,
D3D12_COMMAND_LIST_TYPE type) DECLSPEC_HIDDEN;
bool d3d12_device_is_uma(struct d3d12_device *device, bool *coherent) DECLSPEC_HIDDEN;
const struct vkd3d_device_create_info *create_info, struct d3d12_device **device);
struct vkd3d_queue *d3d12_device_get_vkd3d_queue(struct d3d12_device *device, D3D12_COMMAND_LIST_TYPE type);
bool d3d12_device_is_uma(struct d3d12_device *device, bool *coherent);
void d3d12_device_mark_as_removed(struct d3d12_device *device, HRESULT reason,
const char *message, ...) VKD3D_PRINTF_FUNC(3, 4) DECLSPEC_HIDDEN;
struct d3d12_device *unsafe_impl_from_ID3D12Device(ID3D12Device *iface) DECLSPEC_HIDDEN;
const char *message, ...) VKD3D_PRINTF_FUNC(3, 4);
struct d3d12_device *unsafe_impl_from_ID3D12Device(ID3D12Device *iface);
static inline HRESULT d3d12_device_query_interface(struct d3d12_device *device, REFIID iid, void **object)
{
@@ -1262,15 +1246,14 @@ static inline bool vkd3d_format_is_compressed(const struct vkd3d_format *format)
void vkd3d_format_copy_data(const struct vkd3d_format *format, const uint8_t *src,
unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch,
unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d) DECLSPEC_HIDDEN;
unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d);
const struct vkd3d_format *vkd3d_get_format(const struct d3d12_device *device,
DXGI_FORMAT dxgi_format, bool depth_stencil) DECLSPEC_HIDDEN;
const struct vkd3d_format *vkd3d_find_uint_format(const struct d3d12_device *device,
DXGI_FORMAT dxgi_format) DECLSPEC_HIDDEN;
DXGI_FORMAT dxgi_format, bool depth_stencil);
const struct vkd3d_format *vkd3d_find_uint_format(const struct d3d12_device *device, DXGI_FORMAT dxgi_format);
HRESULT vkd3d_init_format_info(struct d3d12_device *device) DECLSPEC_HIDDEN;
void vkd3d_cleanup_format_info(struct d3d12_device *device) DECLSPEC_HIDDEN;
HRESULT vkd3d_init_format_info(struct d3d12_device *device);
void vkd3d_cleanup_format_info(struct d3d12_device *device);
static inline const struct vkd3d_format *vkd3d_format_from_d3d12_resource_desc(
const struct d3d12_device *device, const D3D12_RESOURCE_DESC *desc, DXGI_FORMAT view_format)
@@ -1318,24 +1301,23 @@ static inline unsigned int vkd3d_compute_workgroup_count(unsigned int thread_cou
return (thread_count + workgroup_size - 1) / workgroup_size;
}
VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op) DECLSPEC_HIDDEN;
VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *desc) DECLSPEC_HIDDEN;
VkSampleCountFlagBits vk_samples_from_sample_count(unsigned int sample_count) DECLSPEC_HIDDEN;
VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op);
VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *desc);
VkSampleCountFlagBits vk_samples_from_sample_count(unsigned int sample_count);
bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level);
bool is_valid_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
bool is_write_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
bool is_valid_resource_state(D3D12_RESOURCE_STATES state);
bool is_write_resource_state(D3D12_RESOURCE_STATES state);
HRESULT return_interface(void *iface, REFIID iface_iid,
REFIID requested_iid, void **object) DECLSPEC_HIDDEN;
HRESULT return_interface(void *iface, REFIID iface_iid, REFIID requested_iid, void **object);
const char *debug_d3d12_box(const D3D12_BOX *box) DECLSPEC_HIDDEN;
const char *debug_d3d12_shader_component_mapping(unsigned int mapping) DECLSPEC_HIDDEN;
const char *debug_vk_extent_3d(VkExtent3D extent) DECLSPEC_HIDDEN;
const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags) DECLSPEC_HIDDEN;
const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN;
const char *debug_vk_queue_flags(VkQueueFlags flags) DECLSPEC_HIDDEN;
const char *debug_d3d12_box(const D3D12_BOX *box);
const char *debug_d3d12_shader_component_mapping(unsigned int mapping);
const char *debug_vk_extent_3d(VkExtent3D extent);
const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags);
const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags);
const char *debug_vk_queue_flags(VkQueueFlags flags);
static inline void debug_ignored_node_mask(unsigned int mask)
{
@@ -1344,15 +1326,15 @@ static inline void debug_ignored_node_mask(unsigned int mask)
}
HRESULT vkd3d_load_vk_global_procs(struct vkd3d_vk_global_procs *procs,
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr) DECLSPEC_HIDDEN;
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr);
HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs,
const struct vkd3d_vk_global_procs *global_procs, VkInstance instance) DECLSPEC_HIDDEN;
const struct vkd3d_vk_global_procs *global_procs, VkInstance instance);
HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs,
const struct vkd3d_vk_instance_procs *parent_procs, VkDevice device) DECLSPEC_HIDDEN;
const struct vkd3d_vk_instance_procs *parent_procs, VkDevice device);
extern const char vkd3d_build[];
bool vkd3d_get_program_name(char program_name[PATH_MAX]) DECLSPEC_HIDDEN;
bool vkd3d_get_program_name(char program_name[PATH_MAX]);
static inline void vkd3d_set_thread_name(const char *name)
{
@@ -1364,9 +1346,9 @@ static inline void vkd3d_set_thread_name(const char *name)
}
VkResult vkd3d_set_vk_object_name_utf8(struct d3d12_device *device, uint64_t vk_object,
VkDebugReportObjectTypeEXT vk_object_type, const char *name) DECLSPEC_HIDDEN;
VkDebugReportObjectTypeEXT vk_object_type, const char *name);
HRESULT vkd3d_set_vk_object_name(struct d3d12_device *device, uint64_t vk_object,
VkDebugReportObjectTypeEXT vk_object_type, const WCHAR *name) DECLSPEC_HIDDEN;
VkDebugReportObjectTypeEXT vk_object_type, const WCHAR *name);
static inline void vk_prepend_struct(void *header, void *structure)
{