build: Make the default symbol visibility "hidden".

We tag far fewer symbols this way.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-08-09 01:11:49 -05:00
committed by Alexandre Julliard
parent 688cdb218e
commit d27fee64ab
15 changed files with 286 additions and 305 deletions

View File

@@ -44,15 +44,14 @@ enum vkd3d_dbg_level
VKD3D_DBG_LEVEL_TRACE,
};
enum vkd3d_dbg_level vkd3d_dbg_get_level(void) DECLSPEC_HIDDEN;
enum vkd3d_dbg_level vkd3d_dbg_get_level(void);
void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function,
const char *fmt, ...) VKD3D_PRINTF_FUNC(3, 4) DECLSPEC_HIDDEN;
void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function, const char *fmt, ...) VKD3D_PRINTF_FUNC(3, 4);
const char *vkd3d_dbg_sprintf(const char *fmt, ...) VKD3D_PRINTF_FUNC(1, 2) DECLSPEC_HIDDEN;
const char *vkd3d_dbg_vsprintf(const char *fmt, va_list args) DECLSPEC_HIDDEN;
const char *debugstr_a(const char *str) DECLSPEC_HIDDEN;
const char *debugstr_w(const WCHAR *wstr, size_t wchar_size) DECLSPEC_HIDDEN;
const char *vkd3d_dbg_sprintf(const char *fmt, ...) VKD3D_PRINTF_FUNC(1, 2);
const char *vkd3d_dbg_vsprintf(const char *fmt, va_list args);
const char *debugstr_a(const char *str);
const char *debugstr_w(const WCHAR *wstr, size_t wchar_size);
#define VKD3D_DBG_LOG(level) \
do { \
@@ -103,7 +102,7 @@ static inline const char *debugstr_guid(const GUID *guid)
guid->Data4[5], guid->Data4[6], guid->Data4[7]);
}
unsigned int vkd3d_env_var_as_uint(const char *name, unsigned int default_value) DECLSPEC_HIDDEN;
unsigned int vkd3d_env_var_as_uint(const char *name, unsigned int default_value);
struct vkd3d_debug_option
{
@@ -111,8 +110,8 @@ struct vkd3d_debug_option
uint64_t flag;
};
bool vkd3d_debug_list_has_member(const char *string, const char *member) DECLSPEC_HIDDEN;
bool vkd3d_debug_list_has_member(const char *string, const char *member);
uint64_t vkd3d_parse_debug_options(const char *string,
const struct vkd3d_debug_option *options, unsigned int option_count) DECLSPEC_HIDDEN;
const struct vkd3d_debug_option *options, unsigned int option_count);
#endif /* __VKD3D_DEBUG_H */