vkd3d-shader/hlsl: Support implicit casts between component-wise equal types.

This commit is contained in:
Francisco Casas 2022-10-19 13:14:51 -03:00 committed by Alexandre Julliard
parent 1c77811648
commit d21fd584b1
Notes: Alexandre Julliard 2022-10-25 22:39:01 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/35
2 changed files with 56 additions and 41 deletions

View File

@ -153,6 +153,27 @@ static bool convertible_data_type(struct hlsl_type *type)
return type->type != HLSL_CLASS_OBJECT;
}
static bool hlsl_types_are_componentwise_equal(struct hlsl_ctx *ctx, struct hlsl_type *src,
struct hlsl_type *dst)
{
unsigned int k, count = hlsl_type_component_count(src);
if (count != hlsl_type_component_count(dst))
return false;
for (k = 0; k < count; ++k)
{
struct hlsl_type *src_comp_type, *dst_comp_type;
src_comp_type = hlsl_type_get_component_type(ctx, src, k);
dst_comp_type = hlsl_type_get_component_type(ctx, dst, k);
if (!hlsl_types_are_equal(src_comp_type, dst_comp_type))
return false;
}
return true;
}
static bool compatible_data_types(struct hlsl_type *src, struct hlsl_type *dst)
{
if (!convertible_data_type(src) || !convertible_data_type(dst))
@ -207,53 +228,47 @@ static bool compatible_data_types(struct hlsl_type *src, struct hlsl_type *dst)
return false;
}
static bool implicit_compatible_data_types(struct hlsl_type *src, struct hlsl_type *dst)
static bool implicit_compatible_data_types(struct hlsl_ctx *ctx, struct hlsl_type *src, struct hlsl_type *dst)
{
if (!convertible_data_type(src) || !convertible_data_type(dst))
if ((src->type <= HLSL_CLASS_LAST_NUMERIC) != (dst->type <= HLSL_CLASS_LAST_NUMERIC))
return false;
if (src->type <= HLSL_CLASS_LAST_NUMERIC)
{
/* Scalar vars can be converted to any other numeric data type */
if (src->dimx == 1 && src->dimy == 1 && dst->type <= HLSL_CLASS_LAST_NUMERIC)
if (src->dimx == 1 && src->dimy == 1)
return true;
/* The other way around is true too */
if (dst->dimx == 1 && dst->dimy == 1 && dst->type <= HLSL_CLASS_LAST_NUMERIC)
if (dst->dimx == 1 && dst->dimy == 1)
return true;
}
if (src->type <= HLSL_CLASS_VECTOR && dst->type <= HLSL_CLASS_VECTOR)
{
if (src->dimx >= dst->dimx)
return true;
return false;
}
if (src->type == HLSL_CLASS_MATRIX || dst->type == HLSL_CLASS_MATRIX)
{
if (src->type == HLSL_CLASS_MATRIX && dst->type == HLSL_CLASS_MATRIX)
return src->dimx >= dst->dimx && src->dimy >= dst->dimy;
/* Matrix-vector conversion is apparently allowed if they have
* the same components count, or if the matrix is 1xN or Nx1
* and we are reducing the component count */
if (src->type == HLSL_CLASS_VECTOR || dst->type == HLSL_CLASS_VECTOR)
if (src->type == HLSL_CLASS_MATRIX || dst->type == HLSL_CLASS_MATRIX)
{
if (hlsl_type_component_count(src) == hlsl_type_component_count(dst))
return true;
if (src->type == HLSL_CLASS_MATRIX && dst->type == HLSL_CLASS_MATRIX)
return src->dimx >= dst->dimx && src->dimy >= dst->dimy;
if ((src->type == HLSL_CLASS_VECTOR || src->dimx == 1 || src->dimy == 1) &&
(dst->type == HLSL_CLASS_VECTOR || dst->dimx == 1 || dst->dimy == 1))
return hlsl_type_component_count(src) >= hlsl_type_component_count(dst);
/* Matrix-vector conversion is apparently allowed if they have
* the same components count, or if the matrix is 1xN or Nx1
* and we are reducing the component count */
if (src->type == HLSL_CLASS_VECTOR || dst->type == HLSL_CLASS_VECTOR)
{
if (hlsl_type_component_count(src) == hlsl_type_component_count(dst))
return true;
if ((src->type == HLSL_CLASS_VECTOR || src->dimx == 1 || src->dimy == 1) &&
(dst->type == HLSL_CLASS_VECTOR || dst->dimx == 1 || dst->dimy == 1))
return hlsl_type_component_count(src) >= hlsl_type_component_count(dst);
}
return false;
}
else
{
return src->dimx >= dst->dimx;
}
return false;
}
if (src->type == HLSL_CLASS_STRUCT && dst->type == HLSL_CLASS_STRUCT)
return hlsl_types_are_equal(src, dst);
return false;
return hlsl_types_are_componentwise_equal(ctx, src, dst);
}
static struct hlsl_ir_load *add_load_component(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *var_instr,
@ -351,7 +366,7 @@ static struct hlsl_ir_node *add_implicit_conversion(struct hlsl_ctx *ctx, struct
if (hlsl_types_are_equal(src_type, dst_type))
return node;
if (!implicit_compatible_data_types(src_type, dst_type))
if (!implicit_compatible_data_types(ctx, src_type, dst_type))
{
struct vkd3d_string_buffer *src_string, *dst_string;

View File

@ -50,8 +50,8 @@ float4 main() : sv_target
[test]
todo draw quad
todo probe all rgba (1.0, 2.0, 3.0, 1.0)
draw quad
probe all rgba (1.0, 2.0, 3.0, 1.0)
[pixel shader fail]
@ -89,8 +89,8 @@ float4 main() : sv_target
[test]
todo draw quad
todo probe all rgba (5.0, 6.0, 7.0, 8.0)
draw quad
probe all rgba (5.0, 6.0, 7.0, 8.0)
[pixel shader]
@ -120,8 +120,8 @@ float4 main() : sv_target
}
[test]
todo draw quad
todo probe all rgba (4.0, 4.0, 4.0, 4.0)
draw quad
probe all rgba (4.0, 4.0, 4.0, 4.0)
[pixel shader]
@ -199,8 +199,8 @@ float4 main() : sv_target
}
[test]
todo draw quad
todo probe all rgba (71.0, 73.0, 73.0, 74.0)
draw quad
probe all rgba (71.0, 73.0, 73.0, 74.0)
[pixel shader fail]