mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-12-15 08:03:30 -08:00
vkd3d-shader/ir: Rename the VKD3DSIH_* enum elements to VSIR_OP_*.
This commit is contained in:
Notes:
Henri Verbeet
2025-06-25 17:08:56 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1599
@@ -715,8 +715,8 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
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switch (compiler->current->opcode)
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{
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case VKD3DSIH_MOV:
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case VKD3DSIH_MOVC:
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case VSIR_OP_MOV:
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case VSIR_OP_MOVC:
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untyped = true;
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break;
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@@ -1284,11 +1284,11 @@ static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compile
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switch (ins->opcode)
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{
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case VKD3DSIH_BREAKP:
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case VKD3DSIH_CONTINUEP:
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case VKD3DSIH_DISCARD:
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case VKD3DSIH_IF:
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case VKD3DSIH_RETP:
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case VSIR_OP_BREAKP:
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case VSIR_OP_CONTINUEP:
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case VSIR_OP_DISCARD:
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case VSIR_OP_IF:
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case VSIR_OP_RETP:
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switch (ins->flags)
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{
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case VKD3D_SHADER_CONDITIONAL_OP_NZ:
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@@ -1303,8 +1303,8 @@ static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compile
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}
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break;
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case VKD3DSIH_IFC:
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case VKD3DSIH_BREAKC:
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case VSIR_OP_IFC:
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case VSIR_OP_BREAKC:
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switch (ins->flags)
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{
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case VKD3D_SHADER_REL_OP_GT:
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@@ -1331,7 +1331,7 @@ static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compile
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}
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break;
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case VKD3DSIH_RESINFO:
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case VSIR_OP_RESINFO:
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switch (ins->flags)
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{
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case VKD3DSI_NONE:
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@@ -1348,7 +1348,7 @@ static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compile
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}
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break;
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case VKD3DSIH_SAMPLE_INFO:
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case VSIR_OP_SAMPLE_INFO:
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switch (ins->flags)
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{
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case VKD3DSI_NONE:
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@@ -1362,24 +1362,24 @@ static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compile
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}
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break;
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case VKD3DSIH_IMM_ATOMIC_CMP_EXCH:
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case VKD3DSIH_IMM_ATOMIC_IADD:
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case VKD3DSIH_IMM_ATOMIC_AND:
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case VKD3DSIH_IMM_ATOMIC_IMAX:
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case VKD3DSIH_IMM_ATOMIC_IMIN:
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case VKD3DSIH_IMM_ATOMIC_OR:
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case VKD3DSIH_IMM_ATOMIC_UMAX:
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case VKD3DSIH_IMM_ATOMIC_UMIN:
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case VKD3DSIH_IMM_ATOMIC_EXCH:
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case VKD3DSIH_IMM_ATOMIC_XOR:
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case VSIR_OP_IMM_ATOMIC_CMP_EXCH:
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case VSIR_OP_IMM_ATOMIC_IADD:
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case VSIR_OP_IMM_ATOMIC_AND:
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case VSIR_OP_IMM_ATOMIC_IMAX:
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case VSIR_OP_IMM_ATOMIC_IMIN:
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case VSIR_OP_IMM_ATOMIC_OR:
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case VSIR_OP_IMM_ATOMIC_UMAX:
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case VSIR_OP_IMM_ATOMIC_UMIN:
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case VSIR_OP_IMM_ATOMIC_EXCH:
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case VSIR_OP_IMM_ATOMIC_XOR:
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shader_dump_atomic_op_flags(compiler, ins->flags);
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break;
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case VKD3DSIH_SYNC:
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case VSIR_OP_SYNC:
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shader_dump_sync_flags(compiler, ins->flags);
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break;
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case VKD3DSIH_TEXLD:
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case VSIR_OP_TEXLD:
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if (vkd3d_shader_ver_ge(&compiler->shader_version, 2, 0))
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{
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if (ins->flags & VKD3DSI_TEXLD_PROJECT)
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@@ -1389,20 +1389,20 @@ static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compile
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}
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break;
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case VKD3DSIH_WAVE_OP_ADD:
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case VKD3DSIH_WAVE_OP_IMAX:
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case VKD3DSIH_WAVE_OP_IMIN:
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case VKD3DSIH_WAVE_OP_MAX:
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case VKD3DSIH_WAVE_OP_MIN:
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case VKD3DSIH_WAVE_OP_MUL:
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case VKD3DSIH_WAVE_OP_UMAX:
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case VKD3DSIH_WAVE_OP_UMIN:
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case VSIR_OP_WAVE_OP_ADD:
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case VSIR_OP_WAVE_OP_IMAX:
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case VSIR_OP_WAVE_OP_IMIN:
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case VSIR_OP_WAVE_OP_MAX:
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case VSIR_OP_WAVE_OP_MIN:
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case VSIR_OP_WAVE_OP_MUL:
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case VSIR_OP_WAVE_OP_UMAX:
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case VSIR_OP_WAVE_OP_UMIN:
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vkd3d_string_buffer_printf(&compiler->buffer, (ins->flags & VKD3DSI_WAVE_PREFIX) ? "_prefix" : "_active");
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break;
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case VKD3DSIH_ISHL:
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case VKD3DSIH_ISHR:
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case VKD3DSIH_USHR:
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case VSIR_OP_ISHL:
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case VSIR_OP_ISHR:
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case VSIR_OP_USHR:
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if (ins->flags & VKD3DSI_SHIFT_UNMASKED)
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vkd3d_string_buffer_printf(buffer, "_unmasked");
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/* fall through */
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@@ -1473,8 +1473,8 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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switch (ins->opcode)
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{
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case VKD3DSIH_DCL:
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case VKD3DSIH_DCL_UAV_TYPED:
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case VSIR_OP_DCL:
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case VSIR_OP_DCL_UAV_TYPED:
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vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.opcode);
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shader_print_dcl_usage(compiler, "_", &ins->declaration.semantic, ins->flags, "");
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shader_dump_ins_modifiers(compiler, &ins->declaration.semantic.resource.reg);
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@@ -1483,7 +1483,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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shader_dump_register_space(compiler, ins->declaration.semantic.resource.range.space);
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break;
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case VKD3DSIH_DCL_CONSTANT_BUFFER:
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case VSIR_OP_DCL_CONSTANT_BUFFER:
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shader_print_register(compiler, " ", &ins->declaration.cb.src.reg, true, "");
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if (vkd3d_shader_ver_ge(&compiler->shader_version, 6, 0))
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shader_print_subscript(compiler, ins->declaration.cb.size, NULL);
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@@ -1494,33 +1494,33 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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shader_dump_register_space(compiler, ins->declaration.cb.range.space);
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break;
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case VKD3DSIH_DCL_FUNCTION_BODY:
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case VSIR_OP_DCL_FUNCTION_BODY:
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vkd3d_string_buffer_printf(buffer, " fb%u", ins->declaration.index);
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break;
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case VKD3DSIH_DCL_FUNCTION_TABLE:
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case VSIR_OP_DCL_FUNCTION_TABLE:
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vkd3d_string_buffer_printf(buffer, " ft%u = {...}", ins->declaration.index);
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break;
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case VKD3DSIH_DCL_GLOBAL_FLAGS:
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case VSIR_OP_DCL_GLOBAL_FLAGS:
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vkd3d_string_buffer_printf(buffer, " ");
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shader_dump_global_flags(compiler, ins->declaration.global_flags);
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break;
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case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
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case VSIR_OP_DCL_HS_MAX_TESSFACTOR:
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shader_print_float_literal(compiler, " ", ins->declaration.max_tessellation_factor, "");
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break;
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case VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER:
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case VSIR_OP_DCL_IMMEDIATE_CONSTANT_BUFFER:
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shader_dump_icb(compiler, ins->declaration.icb);
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break;
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case VKD3DSIH_DCL_INDEX_RANGE:
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case VSIR_OP_DCL_INDEX_RANGE:
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shader_print_dst_param(compiler, " ", &ins->declaration.index_range.dst, true, "");
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shader_print_uint_literal(compiler, " ", ins->declaration.index_range.register_count, "");
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break;
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case VKD3DSIH_DCL_INDEXABLE_TEMP:
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case VSIR_OP_DCL_INDEXABLE_TEMP:
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vkd3d_string_buffer_printf(buffer, " %sx%u%s", compiler->colours.reg,
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ins->declaration.indexable_temp.register_idx, compiler->colours.reset);
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shader_print_subscript(compiler, ins->declaration.indexable_temp.register_size, NULL);
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@@ -1531,113 +1531,113 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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shader_dump_icb(compiler, ins->declaration.indexable_temp.initialiser);
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break;
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case VKD3DSIH_DCL_INPUT_PS:
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case VSIR_OP_DCL_INPUT_PS:
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shader_print_interpolation_mode(compiler, " ", ins->flags, "");
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shader_print_dst_param(compiler, " ", &ins->declaration.dst, true, "");
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break;
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case VKD3DSIH_DCL_INPUT_PS_SGV:
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case VKD3DSIH_DCL_INPUT_SGV:
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case VKD3DSIH_DCL_INPUT_SIV:
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case VKD3DSIH_DCL_OUTPUT_SGV:
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case VKD3DSIH_DCL_OUTPUT_SIV:
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case VSIR_OP_DCL_INPUT_PS_SGV:
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case VSIR_OP_DCL_INPUT_SGV:
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case VSIR_OP_DCL_INPUT_SIV:
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case VSIR_OP_DCL_OUTPUT_SGV:
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case VSIR_OP_DCL_OUTPUT_SIV:
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shader_print_dst_param(compiler, " ", &ins->declaration.register_semantic.reg, true, "");
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shader_print_input_sysval_semantic(compiler, ", ", ins->declaration.register_semantic.sysval_semantic, "");
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break;
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case VKD3DSIH_DCL_INPUT_PS_SIV:
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case VSIR_OP_DCL_INPUT_PS_SIV:
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shader_print_interpolation_mode(compiler, " ", ins->flags, "");
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shader_print_dst_param(compiler, " ", &ins->declaration.register_semantic.reg, true, "");
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shader_print_input_sysval_semantic(compiler, ", ", ins->declaration.register_semantic.sysval_semantic, "");
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break;
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case VKD3DSIH_DCL_INPUT:
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case VKD3DSIH_DCL_OUTPUT:
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case VSIR_OP_DCL_INPUT:
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case VSIR_OP_DCL_OUTPUT:
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shader_print_dst_param(compiler, " ", &ins->declaration.dst, true, "");
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break;
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case VKD3DSIH_DCL_INPUT_PRIMITIVE:
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case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
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case VSIR_OP_DCL_INPUT_PRIMITIVE:
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case VSIR_OP_DCL_OUTPUT_TOPOLOGY:
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shader_print_primitive_type(compiler, " ", &ins->declaration.primitive_type, "");
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break;
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case VKD3DSIH_DCL_INTERFACE:
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case VSIR_OP_DCL_INTERFACE:
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vkd3d_string_buffer_printf(buffer, " fp%u", ins->declaration.fp.index);
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shader_print_subscript(compiler, ins->declaration.fp.array_size, NULL);
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shader_print_subscript(compiler, ins->declaration.fp.body_count, NULL);
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vkd3d_string_buffer_printf(buffer, " = {...}");
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break;
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case VKD3DSIH_DCL_RESOURCE_RAW:
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case VSIR_OP_DCL_RESOURCE_RAW:
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shader_print_dst_param(compiler, " ", &ins->declaration.raw_resource.resource.reg, true, "");
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shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.range.space);
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break;
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case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
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case VSIR_OP_DCL_RESOURCE_STRUCTURED:
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shader_print_dst_param(compiler, " ", &ins->declaration.structured_resource.resource.reg, true, "");
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shader_print_uint_literal(compiler, ", ", ins->declaration.structured_resource.byte_stride, "");
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shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.range.space);
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break;
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case VKD3DSIH_DCL_SAMPLER:
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case VSIR_OP_DCL_SAMPLER:
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shader_print_register(compiler, " ", &ins->declaration.sampler.src.reg, true,
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ins->flags == VKD3DSI_SAMPLER_COMPARISON_MODE ? ", comparisonMode" : "");
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shader_dump_register_space(compiler, ins->declaration.sampler.range.space);
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break;
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case VKD3DSIH_DCL_TEMPS:
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case VKD3DSIH_DCL_GS_INSTANCES:
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case VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT:
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case VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT:
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case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
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case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
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case VKD3DSIH_DCL_VERTICES_OUT:
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case VSIR_OP_DCL_TEMPS:
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case VSIR_OP_DCL_GS_INSTANCES:
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case VSIR_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT:
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case VSIR_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT:
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case VSIR_OP_DCL_INPUT_CONTROL_POINT_COUNT:
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case VSIR_OP_DCL_OUTPUT_CONTROL_POINT_COUNT:
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case VSIR_OP_DCL_VERTICES_OUT:
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shader_print_uint_literal(compiler, " ", ins->declaration.count, "");
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break;
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case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
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case VSIR_OP_DCL_TESSELLATOR_DOMAIN:
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shader_print_tessellator_domain(compiler, " ", ins->declaration.tessellator_domain, "");
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break;
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case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
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case VSIR_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
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shader_print_tessellator_output_primitive(compiler, " ", ins->declaration.tessellator_output_primitive, "");
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break;
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case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
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case VSIR_OP_DCL_TESSELLATOR_PARTITIONING:
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shader_print_tessellator_partitioning(compiler, " ", ins->declaration.tessellator_partitioning, "");
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break;
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case VKD3DSIH_DCL_TGSM_RAW:
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case VSIR_OP_DCL_TGSM_RAW:
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shader_print_dst_param(compiler, " ", &ins->declaration.tgsm_raw.reg, true, "");
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shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_raw.byte_count, "");
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break;
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case VKD3DSIH_DCL_TGSM_STRUCTURED:
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case VSIR_OP_DCL_TGSM_STRUCTURED:
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shader_print_dst_param(compiler, " ", &ins->declaration.tgsm_structured.reg, true, "");
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shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_structured.byte_stride, "");
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shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_structured.structure_count, "");
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break;
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case VKD3DSIH_DCL_THREAD_GROUP:
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case VSIR_OP_DCL_THREAD_GROUP:
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shader_print_uint_literal(compiler, " ", ins->declaration.thread_group_size.x, "");
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shader_print_uint_literal(compiler, ", ", ins->declaration.thread_group_size.y, "");
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shader_print_uint_literal(compiler, ", ", ins->declaration.thread_group_size.z, "");
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break;
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case VKD3DSIH_DCL_UAV_RAW:
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case VSIR_OP_DCL_UAV_RAW:
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shader_dump_uav_flags(compiler, ins->flags);
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shader_print_dst_param(compiler, " ", &ins->declaration.raw_resource.resource.reg, true, "");
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shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.range.space);
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break;
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case VKD3DSIH_DCL_UAV_STRUCTURED:
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case VSIR_OP_DCL_UAV_STRUCTURED:
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shader_dump_uav_flags(compiler, ins->flags);
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shader_print_dst_param(compiler, " ", &ins->declaration.structured_resource.resource.reg, true, "");
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shader_print_uint_literal(compiler, ", ", ins->declaration.structured_resource.byte_stride, "");
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shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.range.space);
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break;
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case VKD3DSIH_DEF:
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case VSIR_OP_DEF:
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vkd3d_string_buffer_printf(buffer, " %sc%u%s", compiler->colours.reg,
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ins->dst[0].reg.idx[0].offset, compiler->colours.reset);
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shader_print_float_literal(compiler, " = ", ins->src[0].reg.u.immconst_f32[0], "");
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@@ -1646,7 +1646,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_f32[3], "");
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break;
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case VKD3DSIH_DEFI:
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case VSIR_OP_DEFI:
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vkd3d_string_buffer_printf(buffer, " %si%u%s", compiler->colours.reg,
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ins->dst[0].reg.idx[0].offset, compiler->colours.reset);
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shader_print_int_literal(compiler, " = ", ins->src[0].reg.u.immconst_u32[0], "");
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@@ -1655,7 +1655,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_u32[3], "");
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break;
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case VKD3DSIH_DEFB:
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case VSIR_OP_DEFB:
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vkd3d_string_buffer_printf(buffer, " %sb%u%s", compiler->colours.reg,
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ins->dst[0].reg.idx[0].offset, compiler->colours.reset);
|
||||
shader_print_bool_literal(compiler, " = ", ins->src[0].reg.u.immconst_u32[0], "");
|
||||
@@ -2048,19 +2048,19 @@ enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
|
||||
|
||||
switch (ins->opcode)
|
||||
{
|
||||
case VKD3DSIH_ELSE:
|
||||
case VKD3DSIH_ENDIF:
|
||||
case VKD3DSIH_ENDLOOP:
|
||||
case VKD3DSIH_ENDSWITCH:
|
||||
case VSIR_OP_ELSE:
|
||||
case VSIR_OP_ENDIF:
|
||||
case VSIR_OP_ENDLOOP:
|
||||
case VSIR_OP_ENDSWITCH:
|
||||
if (indent)
|
||||
--indent;
|
||||
break;
|
||||
|
||||
case VKD3DSIH_LABEL:
|
||||
case VKD3DSIH_HS_DECLS:
|
||||
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
|
||||
case VKD3DSIH_HS_FORK_PHASE:
|
||||
case VKD3DSIH_HS_JOIN_PHASE:
|
||||
case VSIR_OP_LABEL:
|
||||
case VSIR_OP_HS_DECLS:
|
||||
case VSIR_OP_HS_CONTROL_POINT_PHASE:
|
||||
case VSIR_OP_HS_FORK_PHASE:
|
||||
case VSIR_OP_HS_JOIN_PHASE:
|
||||
indent = 0;
|
||||
break;
|
||||
|
||||
@@ -2077,12 +2077,12 @@ enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
|
||||
|
||||
switch (ins->opcode)
|
||||
{
|
||||
case VKD3DSIH_ELSE:
|
||||
case VKD3DSIH_IF:
|
||||
case VKD3DSIH_IFC:
|
||||
case VKD3DSIH_LOOP:
|
||||
case VKD3DSIH_SWITCH:
|
||||
case VKD3DSIH_LABEL:
|
||||
case VSIR_OP_ELSE:
|
||||
case VSIR_OP_IF:
|
||||
case VSIR_OP_IFC:
|
||||
case VSIR_OP_LOOP:
|
||||
case VSIR_OP_SWITCH:
|
||||
case VSIR_OP_LABEL:
|
||||
++indent;
|
||||
break;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user