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tests/shader-runner: Replace immediate shader type strings with an enum.
This commit is contained in:
parent
0ef0735999
commit
d211160b89
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
@ -790,7 +790,20 @@ static HRESULT map_unidentified_hrs(HRESULT hr)
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return hr;
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return hr;
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}
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}
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static void compile_shader(struct shader_runner *runner, const char *source, size_t len, const char *type, HRESULT expect)
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const char *shader_type_string(enum shader_type type)
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{
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static const char *const shader_types[] =
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{
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[SHADER_TYPE_CS] = "cs",
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[SHADER_TYPE_PS] = "ps",
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[SHADER_TYPE_VS] = "vs",
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};
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assert(type < ARRAY_SIZE(shader_types));
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return shader_types[type];
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}
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static void compile_shader(struct shader_runner *runner, const char *source, size_t len, enum shader_type type,
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HRESULT expect)
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{
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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ID3D10Blob *blob = NULL, *errors = NULL;
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char profile[7];
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char profile[7];
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@ -806,7 +819,7 @@ static void compile_shader(struct shader_runner *runner, const char *source, siz
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[SHADER_MODEL_5_1] = "5_1",
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[SHADER_MODEL_5_1] = "5_1",
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};
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};
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sprintf(profile, "%s_%s", type, shader_models[runner->minimum_shader_model]);
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sprintf(profile, "%s_%s", shader_type_string(type), shader_models[runner->minimum_shader_model]);
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hr = D3DCompile(source, len, NULL, NULL, NULL, "main", profile, runner->compile_options, 0, &blob, &errors);
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hr = D3DCompile(source, len, NULL, NULL, NULL, "main", profile, runner->compile_options, 0, &blob, &errors);
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hr = map_unidentified_hrs(hr);
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hr = map_unidentified_hrs(hr);
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ok(hr == expect, "Got unexpected hr %#x.\n", hr);
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ok(hr == expect, "Got unexpected hr %#x.\n", hr);
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@ -918,7 +931,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
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if (!skip_tests)
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if (!skip_tests)
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{
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{
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todo_if (state == STATE_SHADER_COMPUTE_TODO)
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todo_if (state == STATE_SHADER_COMPUTE_TODO)
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compile_shader(runner, shader_source, shader_source_len, "cs", expect_hr);
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compile_shader(runner, shader_source, shader_source_len, SHADER_TYPE_CS, expect_hr);
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}
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}
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free(runner->cs_source);
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free(runner->cs_source);
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runner->cs_source = shader_source;
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runner->cs_source = shader_source;
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@ -932,7 +945,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
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if (!skip_tests)
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if (!skip_tests)
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{
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{
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todo_if (state == STATE_SHADER_PIXEL_TODO)
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todo_if (state == STATE_SHADER_PIXEL_TODO)
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compile_shader(runner, shader_source, shader_source_len, "ps", expect_hr);
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compile_shader(runner, shader_source, shader_source_len, SHADER_TYPE_PS, expect_hr);
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}
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}
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free(runner->ps_source);
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free(runner->ps_source);
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runner->ps_source = shader_source;
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runner->ps_source = shader_source;
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@ -946,7 +959,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
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if (!skip_tests)
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if (!skip_tests)
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{
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{
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todo_if (state == STATE_SHADER_VERTEX_TODO)
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todo_if (state == STATE_SHADER_VERTEX_TODO)
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compile_shader(runner, shader_source, shader_source_len, "vs", expect_hr);
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compile_shader(runner, shader_source, shader_source_len, SHADER_TYPE_VS, expect_hr);
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}
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}
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free(runner->vs_source);
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free(runner->vs_source);
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runner->vs_source = shader_source;
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runner->vs_source = shader_source;
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@ -38,6 +38,15 @@ enum shader_model
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SHADER_MODEL_5_1,
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SHADER_MODEL_5_1,
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};
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};
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enum shader_type
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{
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SHADER_TYPE_CS,
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SHADER_TYPE_PS,
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SHADER_TYPE_VS,
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};
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const char *shader_type_string(enum shader_type type);
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enum texture_data_type
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enum texture_data_type
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{
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{
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TEXTURE_DATA_FLOAT,
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TEXTURE_DATA_FLOAT,
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@ -56,7 +56,7 @@ static struct d3d12_shader_runner *d3d12_shader_runner(struct shader_runner *r)
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return CONTAINING_RECORD(r, struct d3d12_shader_runner, r);
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return CONTAINING_RECORD(r, struct d3d12_shader_runner, r);
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}
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}
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static ID3D10Blob *compile_shader(const struct d3d12_shader_runner *runner, const char *source, const char *type)
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static ID3D10Blob *compile_shader(const struct d3d12_shader_runner *runner, const char *source, enum shader_type type)
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{
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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ID3D10Blob *blob = NULL, *errors = NULL;
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char profile[7];
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char profile[7];
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@ -72,7 +72,7 @@ static ID3D10Blob *compile_shader(const struct d3d12_shader_runner *runner, cons
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[SHADER_MODEL_5_1] = "5_1",
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[SHADER_MODEL_5_1] = "5_1",
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};
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};
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sprintf(profile, "%s_%s", type, shader_models[runner->r.minimum_shader_model]);
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sprintf(profile, "%s_%s", shader_type_string(type), shader_models[runner->r.minimum_shader_model]);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, runner->r.compile_options, 0, &blob, &errors);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, runner->r.compile_options, 0, &blob, &errors);
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ok(FAILED(hr) == !blob, "Got unexpected hr %#x, blob %p.\n", hr, blob);
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ok(FAILED(hr) == !blob, "Got unexpected hr %#x, blob %p.\n", hr, blob);
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if (errors)
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if (errors)
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@ -310,7 +310,7 @@ static bool d3d12_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
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HRESULT hr;
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HRESULT hr;
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size_t i;
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size_t i;
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cs_code = compile_shader(runner, runner->r.cs_source, "cs");
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cs_code = compile_shader(runner, runner->r.cs_source, SHADER_TYPE_CS);
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todo_if (runner->r.is_todo) ok(cs_code, "Failed to compile shader.\n");
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todo_if (runner->r.is_todo) ok(cs_code, "Failed to compile shader.\n");
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if (!cs_code)
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if (!cs_code)
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return false;
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return false;
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@ -385,8 +385,8 @@ static bool d3d12_runner_draw(struct shader_runner *r,
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HRESULT hr;
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HRESULT hr;
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size_t i;
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size_t i;
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ps_code = compile_shader(runner, runner->r.ps_source, "ps");
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ps_code = compile_shader(runner, runner->r.ps_source, SHADER_TYPE_PS);
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vs_code = compile_shader(runner, runner->r.vs_source, "vs");
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vs_code = compile_shader(runner, runner->r.vs_source, SHADER_TYPE_VS);
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todo_if (runner->r.is_todo) ok(ps_code && vs_code, "Failed to compile shaders.\n");
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todo_if (runner->r.is_todo) ok(ps_code && vs_code, "Failed to compile shaders.\n");
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if (!ps_code || !vs_code)
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if (!ps_code || !vs_code)
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