mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/hlsl: Support vector indexing.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
aaa743033a
commit
d1fac2660c
@ -592,11 +592,19 @@ static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct hls
|
||||
if (expr_type->type == HLSL_CLASS_ARRAY)
|
||||
{
|
||||
data_type = expr_type->e.array.type;
|
||||
if (!(c = hlsl_new_uint_constant(ctx, hlsl_type_get_array_element_reg_size(data_type), &loc)))
|
||||
return false;
|
||||
}
|
||||
else if (expr_type->type == HLSL_CLASS_MATRIX || expr_type->type == HLSL_CLASS_VECTOR)
|
||||
else if (expr_type->type == HLSL_CLASS_MATRIX)
|
||||
{
|
||||
/* This needs to be lowered now, while we still have type information. */
|
||||
FIXME("Index of matrix or vector type.\n");
|
||||
FIXME("Index of matrix type.\n");
|
||||
return false;
|
||||
}
|
||||
else if (expr_type->type == HLSL_CLASS_VECTOR)
|
||||
{
|
||||
data_type = hlsl_get_scalar_type(ctx, expr_type->base_type);
|
||||
if (!(c = hlsl_new_uint_constant(ctx, 1, &loc)))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
@ -608,8 +616,6 @@ static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct hls
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(c = hlsl_new_uint_constant(ctx, hlsl_type_get_array_element_reg_size(data_type), &loc)))
|
||||
return false;
|
||||
list_add_tail(instrs, &c->node.entry);
|
||||
if (!(mul = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, index, &c->node)))
|
||||
return false;
|
||||
|
@ -10,7 +10,7 @@ float4 main() : SV_TARGET
|
||||
}
|
||||
|
||||
[test]
|
||||
todo draw quad
|
||||
draw quad
|
||||
probe all rgba (0.02, 0.245, 0.351, 1.0)
|
||||
|
||||
[pixel shader]
|
||||
@ -23,5 +23,5 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
todo draw quad
|
||||
draw quad
|
||||
probe all rgba (1.0, 2.0, 2.0, 3.0)
|
||||
|
Loading…
Reference in New Issue
Block a user