vkd3d-shader/ir: Rename VKD3D_DATA_HALF to VSIR_DATA_F16.

This commit is contained in:
Henri Verbeet
2025-07-17 15:37:58 +02:00
parent 0126beb3b2
commit d1dcbc26e5
Notes: Henri Verbeet 2025-07-21 12:35:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1626
6 changed files with 15 additions and 14 deletions

View File

@@ -724,7 +724,8 @@ enum vsir_data_type
VKD3D_DATA_UINT64,
VKD3D_DATA_BOOL,
VKD3D_DATA_UINT16,
VKD3D_DATA_HALF,
VSIR_DATA_F16,
VSIR_DATA_TYPE_COUNT,
};
@@ -742,7 +743,7 @@ static inline bool data_type_is_bool(enum vsir_data_type data_type)
static inline bool data_type_is_floating_point(enum vsir_data_type data_type)
{
return data_type == VKD3D_DATA_HALF || data_type == VKD3D_DATA_FLOAT || data_type == VKD3D_DATA_DOUBLE;
return data_type == VSIR_DATA_F16 || data_type == VKD3D_DATA_FLOAT || data_type == VKD3D_DATA_DOUBLE;
}
static inline bool data_type_is_64_bit(enum vsir_data_type data_type)
@@ -1789,7 +1790,7 @@ static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_ty
{
switch (data_type)
{
case VKD3D_DATA_HALF: /* Minimum precision. TODO: native 16-bit */
case VSIR_DATA_F16: /* Minimum precision. TODO: native 16-bit */
case VKD3D_DATA_FLOAT:
case VKD3D_DATA_UNORM:
case VKD3D_DATA_SNORM: