vkd3d-shader/ir: Rename VKD3D_DATA_HALF to VSIR_DATA_F16.

This commit is contained in:
Henri Verbeet
2025-07-17 15:37:58 +02:00
parent 0126beb3b2
commit d1dcbc26e5
Notes: Henri Verbeet 2025-07-21 12:35:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1626
6 changed files with 15 additions and 14 deletions

View File

@@ -2499,7 +2499,7 @@ static enum vsir_data_type vsir_data_type_from_dxil(const struct sm6_type *type)
switch (type->u.width)
{
case 16:
return VKD3D_DATA_HALF;
return VSIR_DATA_F16;
case 32:
return VKD3D_DATA_FLOAT;
case 64:
@@ -2562,7 +2562,7 @@ static void register_convert_to_minimum_precision(struct vkd3d_shader_register *
switch (reg->data_type)
{
case VKD3D_DATA_HALF:
case VSIR_DATA_F16:
reg->data_type = VKD3D_DATA_FLOAT;
reg->precision = VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_16;
if (reg->type == VKD3DSPR_IMMCONST)
@@ -3248,7 +3248,7 @@ static enum vkd3d_result value_allocate_constant_array(struct sm6_value *dst, co
count = type->u.array.count;
switch (icb->data_type)
{
case VKD3D_DATA_HALF:
case VSIR_DATA_F16:
for (i = 0; i < count; ++i)
icb->data[i] = half_to_float(operands[i]);
icb->data_type = VKD3D_DATA_FLOAT;