mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
vkd3d: Fix a few typos in the comments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
4467c655f0
commit
d1b8a7e745
Notes:
Henri Verbeet
2024-08-19 14:30:10 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1002
@@ -2184,7 +2184,7 @@ static HRESULT vkd3d_bind_heap_memory(struct d3d12_device *device,
|
||||
goto allocate_memory;
|
||||
}
|
||||
|
||||
/* Syncronisation is not required for binding, but vkMapMemory() may be called
|
||||
/* Synchronisation is not required for binding, but vkMapMemory() may be called
|
||||
* from another thread and it requires exclusive access. */
|
||||
vkd3d_mutex_lock(&heap->mutex);
|
||||
|
||||
|
@@ -678,7 +678,7 @@ static inline void *d3d12_desc_get_object_ref(const volatile struct d3d12_desc *
|
||||
void *view;
|
||||
|
||||
/* Some games, e.g. Shadow of the Tomb Raider, GRID 2019, and Horizon Zero Dawn, write descriptors
|
||||
* from multiple threads without syncronisation. This is apparently valid in Windows. */
|
||||
* from multiple threads without synchronisation. This is apparently valid in Windows. */
|
||||
for (;;)
|
||||
{
|
||||
do
|
||||
|
Reference in New Issue
Block a user