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libs/vkd3d-shader: Fix returning multiple components from dot product instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
0b9477493d
commit
d15c9f79b5
@@ -2219,6 +2219,35 @@ static uint32_t vkd3d_dxbc_compiler_emit_array_variable(struct vkd3d_dxbc_compil
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return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
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}
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static uint32_t vkd3d_dxbc_compiler_emit_construct_vector(struct vkd3d_dxbc_compiler *compiler,
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enum vkd3d_component_type component_type, unsigned int component_count,
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uint32_t val_id, unsigned int val_component_idx, unsigned int val_component_count)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t components[VKD3D_VEC4_SIZE];
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uint32_t type_id, result_id;
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unsigned int i;
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assert(val_component_idx < val_component_count);
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type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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if (val_component_count == 1)
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{
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for (i = 0; i < component_count; ++i)
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components[i] = val_id;
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result_id = vkd3d_spirv_build_op_composite_construct(builder,
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type_id, components, component_count);
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}
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else
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{
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for (i = 0; i < component_count; ++i)
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components[i] = val_component_idx;
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result_id = vkd3d_spirv_build_op_vector_shuffle(builder,
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type_id, val_id, val_id, components, component_count);
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}
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return result_id;
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}
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static uint32_t vkd3d_dxbc_compiler_emit_load_src(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_src_param *src, DWORD write_mask);
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@@ -4202,11 +4231,13 @@ static void vkd3d_dxbc_compiler_emit_dot(struct vkd3d_dxbc_compiler *compiler,
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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enum vkd3d_component_type component_type;
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uint32_t type_id, val_id, src_ids[2];
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unsigned int component_count, i;
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DWORD write_mask;
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unsigned int i;
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assert(vkd3d_write_mask_component_count(dst->write_mask) == 1);
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component_count = vkd3d_write_mask_component_count(dst->write_mask);
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component_type = vkd3d_component_type_from_data_type(dst->reg.data_type);
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if (instruction->handler_idx == VKD3DSIH_DP4)
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write_mask = VKD3DSP_WRITEMASK_ALL;
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@@ -4219,11 +4250,15 @@ static void vkd3d_dxbc_compiler_emit_dot(struct vkd3d_dxbc_compiler *compiler,
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for (i = 0; i < ARRAY_SIZE(src_ids); ++i)
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src_ids[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], write_mask);
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type_id = vkd3d_spirv_get_type_id(builder,
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vkd3d_component_type_from_data_type(dst->reg.data_type), 1);
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type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
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val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
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SpvOpDot, type_id, src_ids[0], src_ids[1]);
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if (component_count > 1)
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{
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val_id = vkd3d_dxbc_compiler_emit_construct_vector(compiler,
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component_type, component_count, val_id, 0, 1);
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}
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vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
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}
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@@ -5270,35 +5305,6 @@ static void vkd3d_dxbc_compiler_emit_ld_raw_structured(struct vkd3d_dxbc_compile
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}
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}
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static uint32_t vkd3d_dxbc_compiler_emit_construct_vec4(struct vkd3d_dxbc_compiler *compiler,
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uint32_t val_id, enum vkd3d_component_type component_type,
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unsigned int component_idx, unsigned int component_count)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t components[VKD3D_VEC4_SIZE];
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uint32_t type_id, result_id;
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unsigned int i;
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assert(component_idx < component_count);
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type_id = vkd3d_spirv_get_type_id(builder, component_type, VKD3D_VEC4_SIZE);
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if (component_count == 1)
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{
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for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
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components[i] = val_id;
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result_id = vkd3d_spirv_build_op_composite_construct(builder,
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type_id, components, VKD3D_VEC4_SIZE);
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}
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else
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{
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for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
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components[i] = component_idx;
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result_id = vkd3d_spirv_build_op_vector_shuffle(builder,
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type_id, val_id, val_id, components, VKD3D_VEC4_SIZE);
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}
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return result_id;
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}
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static void vkd3d_dxbc_compiler_emit_store_uav_raw_structured(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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@@ -5325,8 +5331,8 @@ static void vkd3d_dxbc_compiler_emit_store_uav_raw_structured(struct vkd3d_dxbc_
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for (component_idx = 0; component_idx < component_count; ++component_idx)
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{
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/* Mesa Vulkan drivers require the texel parameter to be a vector. */
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texel_id = vkd3d_dxbc_compiler_emit_construct_vec4(compiler,
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val_id, VKD3D_TYPE_UINT, component_idx, component_count);
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texel_id = vkd3d_dxbc_compiler_emit_construct_vector(compiler,
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VKD3D_TYPE_UINT, VKD3D_VEC4_SIZE, val_id, component_idx, component_count);
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coordinate_id = base_coordinate_id;
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if (component_idx)
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