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vkd3d-shader: Report error messages from vkd3d_shader_parse_input_signature().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -767,7 +767,7 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
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void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info);
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void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info);
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int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_signature *signature);
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struct vkd3d_shader_signature *signature, char **messages);
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struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
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struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
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const struct vkd3d_shader_signature *signature, const char *semantic_name,
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const struct vkd3d_shader_signature *signature, const char *semantic_name,
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unsigned int semantic_index, unsigned int stream_index);
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unsigned int semantic_index, unsigned int stream_index);
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@ -798,7 +798,7 @@ typedef void (*PFN_vkd3d_shader_free_scan_descriptor_info)(
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struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info);
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struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info);
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typedef int (*PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc,
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typedef int (*PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_signature *signature);
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struct vkd3d_shader_signature *signature, char **messages);
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typedef struct vkd3d_shader_signature_element * (*PFN_vkd3d_shader_find_signature_element)(
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typedef struct vkd3d_shader_signature_element * (*PFN_vkd3d_shader_find_signature_element)(
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const struct vkd3d_shader_signature *signature, const char *semantic_name,
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const struct vkd3d_shader_signature *signature, const char *semantic_name,
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unsigned int semantic_index, unsigned int stream_index);
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unsigned int semantic_index, unsigned int stream_index);
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@ -2132,17 +2132,13 @@ static int isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
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}
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}
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int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
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int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
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struct vkd3d_shader_signature *signature)
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature)
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{
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{
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struct vkd3d_shader_message_context message_context;
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int ret;
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int ret;
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memset(signature, 0, sizeof(*signature));
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memset(signature, 0, sizeof(*signature));
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if (!vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_NONE, NULL))
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if ((ret = parse_dxbc(dxbc, dxbc_length, message_context, isgn_handler, signature)) < 0)
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return VKD3D_ERROR;
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if ((ret = parse_dxbc(dxbc, dxbc_length, &message_context, isgn_handler, signature)) < 0)
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ERR("Failed to parse input signature.\n");
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ERR("Failed to parse input signature.\n");
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vkd3d_shader_message_context_cleanup(&message_context);
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return ret;
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return ret;
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}
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}
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@ -971,11 +971,26 @@ void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signatu
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}
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}
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int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_signature *signature)
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struct vkd3d_shader_signature *signature, char **messages)
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{
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{
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TRACE("dxbc {%p, %zu}, signature %p.\n", dxbc->code, dxbc->size, signature);
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struct vkd3d_shader_message_context message_context;
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int ret;
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return shader_parse_input_signature(dxbc->code, dxbc->size, signature);
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TRACE("dxbc {%p, %zu}, signature %p, messages %p.\n", dxbc->code, dxbc->size, signature, messages);
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if (messages)
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*messages = NULL;
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if (!vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO, NULL))
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return VKD3D_ERROR;
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ret = shader_parse_input_signature(dxbc->code, dxbc->size, &message_context, signature);
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vkd3d_shader_message_context_trace_messages(&message_context);
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if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_message_context_cleanup(&message_context);
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return ret;
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}
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}
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struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
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struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
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@ -840,7 +840,7 @@ int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
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void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
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void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
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int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
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int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
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struct vkd3d_shader_signature *signature) DECLSPEC_HIDDEN;
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature) DECLSPEC_HIDDEN;
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struct vkd3d_dxbc_compiler;
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struct vkd3d_dxbc_compiler;
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@ -2316,7 +2316,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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switch (shader_stages[i].stage)
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switch (shader_stages[i].stage)
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{
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{
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case VK_SHADER_STAGE_VERTEX_BIT:
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case VK_SHADER_STAGE_VERTEX_BIT:
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if ((ret = vkd3d_shader_parse_input_signature(&dxbc, &input_signature)) < 0)
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if ((ret = vkd3d_shader_parse_input_signature(&dxbc, &input_signature, NULL)) < 0)
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{
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{
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hr = hresult_from_vkd3d_result(ret);
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hr = hresult_from_vkd3d_result(ret);
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goto fail;
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goto fail;
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@ -134,7 +134,7 @@ static void test_vkd3d_shader_pfns(void)
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pfn_vkd3d_shader_free_root_signature(&root_signature_desc);
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pfn_vkd3d_shader_free_root_signature(&root_signature_desc);
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pfn_vkd3d_shader_free_shader_code(&dxbc);
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pfn_vkd3d_shader_free_shader_code(&dxbc);
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rc = pfn_vkd3d_shader_parse_input_signature(&vs, &signature);
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rc = pfn_vkd3d_shader_parse_input_signature(&vs, &signature, NULL);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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element = pfn_vkd3d_shader_find_signature_element(&signature, "position", 0, 0);
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element = pfn_vkd3d_shader_find_signature_element(&signature, "position", 0, 0);
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ok(element, "Could not find shader signature element.\n");
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ok(element, "Could not find shader signature element.\n");
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