vkd3d-shader: Report error messages from vkd3d_shader_parse_input_signature().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-07-30 14:59:56 +04:30
committed by Alexandre Julliard
parent 11f82d985c
commit d135b4687b
6 changed files with 25 additions and 14 deletions

View File

@@ -2132,17 +2132,13 @@ static int isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
}
int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_signature *signature)
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature)
{
struct vkd3d_shader_message_context message_context;
int ret;
memset(signature, 0, sizeof(*signature));
if (!vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_NONE, NULL))
return VKD3D_ERROR;
if ((ret = parse_dxbc(dxbc, dxbc_length, &message_context, isgn_handler, signature)) < 0)
if ((ret = parse_dxbc(dxbc, dxbc_length, message_context, isgn_handler, signature)) < 0)
ERR("Failed to parse input signature.\n");
vkd3d_shader_message_context_cleanup(&message_context);
return ret;
}