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tests: Add more register reservations tests.
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Notes:
Henri Verbeet
2024-07-08 18:04:49 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/792
@@ -29,6 +29,19 @@ float4 main() : sv_target
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todo(glsl) draw quad
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probe (0, 0) rgba (1, 1, 1, 99)
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% Bracket syntax for registers. Ignored in SM>=6.
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[pixel shader todo]
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Texture2D tex1 : register(t[1], space0);
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float4 main() : sv_target
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{
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return tex1.Load(int3(0, 0, 0));
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}
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[test]
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todo(sm<6) draw quad
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if(sm>=6) probe (0, 0) rgba (0, 0, 0, 99)
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if(sm<6) probe (0, 0) rgba (1, 1, 1, 99)
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[pixel shader fail(sm>=6)]
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Texture2D tex1 : register(t1, sPaCe0);
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@@ -94,6 +107,20 @@ todo(sm<6) draw quad
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if(sm>=6) probe (0,0) rgba (2, 2, 2, 99)
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if(sm<6) probe (0,0) rgba (1, 1, 1, 99)
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% Same as above, but with bracket exprs, which are ignored in SM>=6.
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[pixel shader todo]
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Texture2D tex1 : register(vs, t[1], space0) : register(ps, t[2], space0);
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float4 main() : sv_target
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{
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return tex1.Load(int3(0, 0, 0));
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}
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[test]
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todo(sm<6) draw quad
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if(sm>=6) probe (0, 0) rgba (0, 0, 0, 99)
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if(sm<6) probe (0, 0) rgba (1, 1, 1, 99)
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% This actually inheres to 5.1+; it doesn't matter whether "space" is specified.
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