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vkd3d-shader/hlsl: Use hlsl_error() instead of hlsl_fixme() for ambiguous function calls.
This changes the return code, and some tests start passing as a result.
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Notes:
Henri Verbeet
2024-12-03 14:56:39 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1290
@@ -163,6 +163,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE = 5037,
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VKD3D_SHADER_ERROR_HLSL_INVALID_PARTITIONING = 5038,
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VKD3D_SHADER_ERROR_HLSL_MISPLACED_SAMPLER_STATE = 5039,
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VKD3D_SHADER_ERROR_HLSL_AMBIGUOUS_CALL = 5040,
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VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
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VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
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