vkd3d-shader: Return the current buffer offset from put_dword() and put_string().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-04-27 12:14:16 -05:00 committed by Alexandre Julliard
parent aab9482758
commit d0ab65c7a1

View File

@ -886,17 +886,22 @@ struct bytecode_buffer
int status; int status;
}; };
static void put_dword(struct bytecode_buffer *buffer, uint32_t value) /* Returns the token index. */
static unsigned int put_dword(struct bytecode_buffer *buffer, uint32_t value)
{ {
unsigned int index = buffer->count;
if (buffer->status) if (buffer->status)
return; return index;
if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->size, buffer->count + 1, sizeof(*buffer->data))) if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->size, buffer->count + 1, sizeof(*buffer->data)))
{ {
buffer->status = VKD3D_ERROR_OUT_OF_MEMORY; buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
return; return index;
} }
buffer->data[buffer->count++] = value; buffer->data[buffer->count++] = value;
return index;
} }
static void set_dword(struct bytecode_buffer *buffer, unsigned int index, uint32_t value) static void set_dword(struct bytecode_buffer *buffer, unsigned int index, uint32_t value)
@ -908,23 +913,26 @@ static void set_dword(struct bytecode_buffer *buffer, unsigned int index, uint32
buffer->data[index] = value; buffer->data[index] = value;
} }
static void put_string(struct bytecode_buffer *buffer, const char *str) /* Returns the token index. */
static unsigned int put_string(struct bytecode_buffer *buffer, const char *str)
{ {
unsigned int index = buffer->count;
size_t len = strlen(str) + 1; size_t len = strlen(str) + 1;
unsigned int token_count = (len + 3) / sizeof(*buffer->data); unsigned int token_count = (len + 3) / sizeof(*buffer->data);
if (buffer->status) if (buffer->status)
return; return index;
if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->size, buffer->count + token_count, sizeof(*buffer->data))) if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->size, buffer->count + token_count, sizeof(*buffer->data)))
{ {
buffer->status = E_OUTOFMEMORY; buffer->status = E_OUTOFMEMORY;
return; return index;
} }
buffer->data[buffer->count + token_count - 1] = 0xabababab; buffer->data[buffer->count + token_count - 1] = 0xabababab;
memcpy(buffer->data + buffer->count, str, len); memcpy(buffer->data + buffer->count, str, len);
buffer->count += token_count; buffer->count += token_count;
return index;
} }
static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor) static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor)
@ -1051,8 +1059,7 @@ static void write_sm1_type(struct bytecode_buffer *buffer, struct hlsl_type *typ
{ {
LIST_FOR_EACH_ENTRY(field, array_type->e.elements, struct hlsl_struct_field, entry) LIST_FOR_EACH_ENTRY(field, array_type->e.elements, struct hlsl_struct_field, entry)
{ {
field->name_bytecode_offset = buffer->count; field->name_bytecode_offset = put_string(buffer, field->name);
put_string(buffer, field->name);
write_sm1_type(buffer, field->type, ctab_start); write_sm1_type(buffer, field->type, ctab_start);
} }
@ -1066,8 +1073,7 @@ static void write_sm1_type(struct bytecode_buffer *buffer, struct hlsl_type *typ
} }
} }
type->bytecode_offset = buffer->count; type->bytecode_offset = put_dword(buffer, sm1_class(type) | (sm1_base_type(type) << 16));
put_dword(buffer, sm1_class(type) | (sm1_base_type(type) << 16));
put_dword(buffer, type->dimy | (type->dimx << 16)); put_dword(buffer, type->dimy | (type->dimx << 16));
put_dword(buffer, array_size | (field_count << 16)); put_dword(buffer, array_size | (field_count << 16));
put_dword(buffer, fields_offset); put_dword(buffer, fields_offset);
@ -1104,7 +1110,7 @@ static void sm1_sort_externs(struct hlsl_ctx *ctx)
static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer, static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer,
struct hlsl_ir_function_decl *entry_func) struct hlsl_ir_function_decl *entry_func)
{ {
unsigned int ctab_start, vars_start; unsigned int ctab_start, vars_start, size_offset, creator_offset, offset;
unsigned int uniform_count = 0; unsigned int uniform_count = 0;
struct hlsl_ir_var *var; struct hlsl_ir_var *var;
@ -1133,13 +1139,11 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct bytecode_buffer *buf
sm1_sort_externs(ctx); sm1_sort_externs(ctx);
put_dword(buffer, 0); /* COMMENT tag + size */ size_offset = put_dword(buffer, 0);
put_dword(buffer, MAKEFOURCC('C','T','A','B')); put_dword(buffer, MAKEFOURCC('C','T','A','B'));
ctab_start = buffer->count; ctab_start = put_dword(buffer, sizeof(D3DXSHADER_CONSTANTTABLE));
creator_offset = put_dword(buffer, 0);
put_dword(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); /* size of this header */
put_dword(buffer, 0); /* creator */
put_dword(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version)); put_dword(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
put_dword(buffer, uniform_count); put_dword(buffer, uniform_count);
put_dword(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); /* offset of constants */ put_dword(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); /* offset of constants */
@ -1176,10 +1180,10 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct bytecode_buffer *buf
} }
} }
set_dword(buffer, ctab_start + 1, (buffer->count - ctab_start) * sizeof(*buffer->data)); offset = put_string(buffer, vkd3d_shader_get_version(NULL, NULL));
put_string(buffer, vkd3d_shader_get_version(NULL, NULL)); set_dword(buffer, creator_offset, (offset - ctab_start) * sizeof(*buffer->data));
set_dword(buffer, ctab_start - 2, D3DSIO_COMMENT | ((buffer->count - (ctab_start - 1)) << 16)); set_dword(buffer, size_offset, D3DSIO_COMMENT | ((buffer->count - (ctab_start - 1)) << 16));
} }
static int write_sm1_shader(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, static int write_sm1_shader(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,