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vkd3d-shader/d3dbc: Scan descriptors for constant register sets.
This commit is contained in:
committed by
Alexandre Julliard
parent
55c5129ad9
commit
d077562f79
Notes:
Alexandre Julliard
2023-07-17 23:26:26 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/273
@@ -1152,6 +1152,15 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
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}
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}
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for (i = 0; i < ARRAY_SIZE(parser->shader_desc.flat_constant_count); ++i)
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{
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struct vkd3d_shader_register_range range = {.space = 0, .first = i, .last = i};
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if (parser->shader_desc.flat_constant_count[i].external)
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vkd3d_shader_scan_add_descriptor(&context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV,
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&range, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
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}
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if (!ret && signature_info)
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{
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if (!vkd3d_shader_signature_from_shader_signature(&signature_info->input, &parser->shader_desc.input_signature)
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