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vkd3d-shader/d3dbc: Scan descriptors for constant register sets.
This commit is contained in:
committed by
Alexandre Julliard
parent
55c5129ad9
commit
d077562f79
Notes:
Alexandre Julliard
2023-07-17 23:26:26 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/273
@@ -214,6 +214,9 @@ struct vkd3d_shader_sm1_parser
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bool abort;
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struct vkd3d_shader_parser p;
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#define MAX_CONSTANT_COUNT 8192
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uint32_t constant_def_mask[3][MAX_CONSTANT_COUNT / 32];
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};
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/* This table is not order or position dependent. */
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@@ -729,12 +732,60 @@ static bool add_signature_element_from_semantic(struct vkd3d_shader_sm1_parser *
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semantic->usage_idx, sysval, reg->idx[0].offset, true, mask);
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}
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static void shader_sm1_scan_register(struct vkd3d_shader_sm1_parser *sm1, const struct vkd3d_shader_register *reg, unsigned int mask)
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static void record_constant_register(struct vkd3d_shader_sm1_parser *sm1,
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enum vkd3d_shader_d3dbc_constant_register set, uint32_t index, bool from_def)
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{
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struct vkd3d_shader_desc *desc = &sm1->p.shader_desc;
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desc->flat_constant_count[set].used = max(desc->flat_constant_count[set].used, index + 1);
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if (from_def)
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{
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/* d3d shaders have a maximum of 8192 constants; we should not overrun
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* this array. */
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assert((index / 32) <= ARRAY_SIZE(sm1->constant_def_mask[set]));
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bitmap_set(sm1->constant_def_mask[set], index);
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}
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}
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static void shader_sm1_scan_register(struct vkd3d_shader_sm1_parser *sm1,
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const struct vkd3d_shader_register *reg, unsigned int mask, bool from_def)
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{
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struct vkd3d_shader_desc *desc = &sm1->p.shader_desc;
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uint32_t register_index = reg->idx[0].offset;
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if (reg->type == VKD3DSPR_TEMP)
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sm1->p.shader_desc.temp_count = max(sm1->p.shader_desc.temp_count, register_index + 1);
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switch (reg->type)
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{
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case VKD3DSPR_TEMP:
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desc->temp_count = max(desc->temp_count, register_index + 1);
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break;
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case VKD3DSPR_CONST:
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record_constant_register(sm1, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, register_index, from_def);
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break;
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case VKD3DSPR_CONST2:
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record_constant_register(sm1, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 2048 + register_index, from_def);
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break;
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case VKD3DSPR_CONST3:
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record_constant_register(sm1, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 4096 + register_index, from_def);
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break;
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case VKD3DSPR_CONST4:
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record_constant_register(sm1, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 6144 + register_index, from_def);
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break;
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case VKD3DSPR_CONSTINT:
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record_constant_register(sm1, VKD3D_SHADER_D3DBC_INT_CONSTANT_REGISTER, register_index, from_def);
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break;
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case VKD3DSPR_CONSTBOOL:
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record_constant_register(sm1, VKD3D_SHADER_D3DBC_BOOL_CONSTANT_REGISTER, register_index, from_def);
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break;
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default:
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break;
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}
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add_signature_element_from_register(sm1, reg, false, mask);
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}
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@@ -1076,16 +1127,19 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, str
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{
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shader_sm1_read_dst_param(sm1, &p, dst_param);
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shader_sm1_read_immconst(sm1, &p, &src_params[0], VKD3D_IMMCONST_VEC4, VKD3D_DATA_FLOAT);
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shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
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}
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else if (ins->handler_idx == VKD3DSIH_DEFB)
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{
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shader_sm1_read_dst_param(sm1, &p, dst_param);
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shader_sm1_read_immconst(sm1, &p, &src_params[0], VKD3D_IMMCONST_SCALAR, VKD3D_DATA_UINT);
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shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
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}
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else if (ins->handler_idx == VKD3DSIH_DEFI)
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{
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shader_sm1_read_dst_param(sm1, &p, dst_param);
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shader_sm1_read_immconst(sm1, &p, &src_params[0], VKD3D_IMMCONST_VEC4, VKD3D_DATA_INT);
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shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
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}
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else
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{
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@@ -1093,7 +1147,7 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, str
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if (ins->dst_count)
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{
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shader_sm1_read_dst_param(sm1, &p, dst_param);
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shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask);
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shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, false);
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}
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/* Predication token */
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@@ -1104,7 +1158,7 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, str
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for (i = 0; i < ins->src_count; ++i)
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{
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shader_sm1_read_src_param(sm1, &p, &src_params[i]);
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shader_sm1_scan_register(sm1, &src_params[i].reg, mask_from_swizzle(src_params[i].swizzle));
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shader_sm1_scan_register(sm1, &src_params[i].reg, mask_from_swizzle(src_params[i].swizzle), false);
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}
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}
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@@ -1212,12 +1266,30 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1,
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return VKD3D_OK;
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}
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static uint32_t get_external_constant_count(struct vkd3d_shader_sm1_parser *sm1,
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enum vkd3d_shader_d3dbc_constant_register set)
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{
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unsigned int j;
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/* Find the highest constant index which is not written by a DEF
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* instruction. We can't (easily) use an FFZ function for this since it
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* needs to be limited by the highest used register index. */
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for (j = sm1->p.shader_desc.flat_constant_count[set].used; j > 0; --j)
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{
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if (!bitmap_is_set(sm1->constant_def_mask[set], j - 1))
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return j;
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}
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return 0;
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}
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int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
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{
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struct vkd3d_shader_instruction_array *instructions;
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struct vkd3d_shader_instruction *ins;
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struct vkd3d_shader_sm1_parser *sm1;
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unsigned int i;
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int ret;
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if (!(sm1 = vkd3d_calloc(1, sizeof(*sm1))))
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@@ -1257,6 +1329,9 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
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*parser = &sm1->p;
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for (i = 0; i < ARRAY_SIZE(sm1->p.shader_desc.flat_constant_count); ++i)
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sm1->p.shader_desc.flat_constant_count[i].external = get_external_constant_count(sm1, i);
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return sm1->p.failed ? VKD3D_ERROR_INVALID_SHADER : VKD3D_OK;
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}
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