vkd3d-shader/hlsl: Store the type's register size for each register set.

This commit is contained in:
Francisco Casas
2022-10-28 12:23:05 -03:00
committed by Alexandre Julliard
parent 315966dc21
commit d07247249a
Notes: Alexandre Julliard 2023-02-22 21:51:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/66
5 changed files with 137 additions and 52 deletions

View File

@@ -366,7 +366,7 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
else
{
put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->reg.id));
put_u32(buffer, var->data_type->reg_size / 4);
put_u32(buffer, var->data_type->reg_size[HLSL_REGSET_NUMERIC] / 4);
}
put_u32(buffer, 0); /* type */
put_u32(buffer, 0); /* FIXME: default value */