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vkd3d-shader/hlsl: Store the type's register size for each register set.
This commit is contained in:
committed by
Alexandre Julliard
parent
315966dc21
commit
d07247249a
Notes:
Alexandre Julliard
2023-02-22 21:51:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/66
@@ -366,7 +366,7 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
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else
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{
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put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->reg.id));
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put_u32(buffer, var->data_type->reg_size / 4);
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put_u32(buffer, var->data_type->reg_size[HLSL_REGSET_NUMERIC] / 4);
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}
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put_u32(buffer, 0); /* type */
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put_u32(buffer, 0); /* FIXME: default value */
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