vkd3d-shader/hlsl: Implement broadcasts in constant folding.

Normally lower_broadcasts() takes care of this, but loop unrolling executes before other constant passes.
This commit is contained in:
Elizabeth Figura
2025-01-20 22:18:57 -06:00
committed by Henri Verbeet
parent 9065a1ee23
commit d049ea640f
Notes: Henri Verbeet 2025-01-27 15:04:24 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1349
2 changed files with 10 additions and 11 deletions

View File

@@ -64,7 +64,7 @@ float4 main() : sv_target
draw quad
probe (0,0) rgba(1337.0, 0, 0, 0)
[pixel shader todo(sm<6)]
[pixel shader]
float4 main() : sv_target
{
float i = 0;
@@ -79,5 +79,5 @@ float4 main() : sv_target
}
[test]
todo(sm<6) draw quad
draw quad
probe (0,0) rgba(0, 0, 0, 0)