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vkd3d-shader/hlsl: Implement broadcasts in constant folding.
Normally lower_broadcasts() takes care of this, but loop unrolling executes before other constant passes.
This commit is contained in:
committed by
Henri Verbeet
parent
9065a1ee23
commit
d049ea640f
Notes:
Henri Verbeet
2025-01-27 15:04:24 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1349
@@ -64,7 +64,7 @@ float4 main() : sv_target
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draw quad
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probe (0,0) rgba(1337.0, 0, 0, 0)
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[pixel shader todo(sm<6)]
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[pixel shader]
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float4 main() : sv_target
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{
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float i = 0;
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@@ -79,5 +79,5 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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draw quad
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probe (0,0) rgba(0, 0, 0, 0)
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