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vkd3d-shader/ir: Lower VSIR_OP_DP2ADD instructions.
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Notes:
Henri Verbeet
2025-12-08 17:49:28 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1859
@@ -11,7 +11,7 @@ ffff0200 % ps_2_0
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0000ffff % end
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[test]
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todo draw quad
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draw quad
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probe (320, 240) f32(.5, .5, .5, 1.0)
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% Test the _sat modifier.
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@@ -31,5 +31,5 @@ ffff0200 % ps_2_0
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0000ffff % end
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[test]
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todo draw quad
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draw quad
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probe (320, 240) f32(.5, .5, .5, 1.0)
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@@ -25,8 +25,8 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo(sm<4) draw quad
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probe (0, 0) rgba (53.0, 53.0, 53.0, 53.0)
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draw quad
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probe (0, 0) f32(53.0, 53.0, 53.0, 53.0)
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[pixel shader]
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uniform float x;
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@@ -34,8 +34,8 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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todo(sm<4) draw quad
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probe (0, 0) rgba (3.60555124, 3.60555124, 3.60555124, 3.60555124) 1
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draw quad
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probe (0, 0) f32(3.60555124, 3.60555124, 3.60555124, 3.60555124) 1
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[pixel shader]
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uniform float1 x;
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@@ -34,8 +34,8 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.554700196, 0.832050323, 0.0, 0.0) 1
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draw quad
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probe (0, 0) f32(0.554700196, 0.832050323, 0.0, 0.0) 1
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[pixel shader]
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uniform float1 x;
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@@ -79,8 +79,8 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 -0.1 0.0 0.0
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uniform 4 float4 0.6 0.4 -0.3 1.0
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.188, -0.308, 0.0, 0.0) 4
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draw quad
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probe (0, 0) f32(0.188, -0.308, 0.0, 0.0) 4
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[pixel shader]
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uniform float4 i;
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@@ -97,5 +97,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 -0.1 0.2 0.0
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uniform 4 float4 0.6 0.4 0.0 0.0
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.188, -0.308, 0.0, 0.0) 4
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draw quad
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probe (0, 0) f32(0.188, -0.308, 0.0, 0.0) 4
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@@ -34,11 +34,11 @@ float4 main() : sv_target
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.4 -0.3 1.0
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uniform 8 float 0.2
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todo(sm<4) draw quad
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probe (0, 0) rgba (-0.519904912, -0.4332699, 0.0, 0.0) 32
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draw quad
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probe (0, 0) f32(-0.519904912, -0.4332699, 0.0, 0.0) 32
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uniform 8 float 100.0
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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draw quad
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probe (0, 0) f32(0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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float4 r;
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@@ -55,11 +55,11 @@ float4 main() : sv_target
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.4 -0.3 1.0
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uniform 8 float 0.2
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todo(sm<4) draw quad
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probe (0, 0) rgba (-0.519904912, -0.4332699, 0.0, 0.0) 32
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draw quad
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probe (0, 0) f32(-0.519904912, -0.4332699, 0.0, 0.0) 32
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uniform 8 float 100.0
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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draw quad
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probe (0, 0) f32(0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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float4 r;
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@@ -76,11 +76,11 @@ float4 main() : sv_target
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.4 -0.3 1.0
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uniform 8 float 0.2
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todo(sm<4) draw quad
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probe (0, 0) rgba (-0.519904912, -0.4332699, 0.0, 0.0) 32
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draw quad
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probe (0, 0) f32(-0.519904912, -0.4332699, 0.0, 0.0) 32
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uniform 8 float 100.0
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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draw quad
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probe (0, 0) f32(0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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float4 r;
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