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vkd3d-shader/spirv: Implement the WAVE_OP_* instructions.
This commit is contained in:
committed by
Alexandre Julliard
parent
c71751edc9
commit
cfcc789b42
Notes:
Alexandre Julliard
2024-05-06 22:37:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/827
@@ -101,7 +101,7 @@ void main(uint id : SV_GroupIndex)
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}
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[test]
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todo dispatch 4 1 1
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dispatch 4 1 1
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probe uav 1 (0) rui (8)
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probe uav 1 (1) rui (8)
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probe uav 1 (2) rui (8)
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@@ -214,7 +214,7 @@ void main(uint id : SV_GroupIndex)
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}
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[test]
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todo dispatch 4 1 1
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dispatch 4 1 1
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probe uav 1 (0) rui (41)
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probe uav 1 (1) rui (41)
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probe uav 1 (2) rui (41)
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@@ -298,7 +298,7 @@ void main(uint id : SV_GroupIndex)
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[test]
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uniform 0 uint4 1 5 0 0
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todo dispatch 4 1 1
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dispatch 4 1 1
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probe uav 1 (0) rui (29)
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probe uav 1 (1) rui (29)
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probe uav 1 (2) rui (29)
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