vkd3d-shader/spirv: Implement the WAVE_OP_* instructions.

This commit is contained in:
Conor McCarthy
2024-04-23 21:35:27 +10:00
committed by Alexandre Julliard
parent c71751edc9
commit cfcc789b42
Notes: Alexandre Julliard 2024-05-06 22:37:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/827
5 changed files with 38 additions and 14 deletions

View File

@@ -31,7 +31,7 @@ void main(uint id : SV_GroupIndex)
}
[test]
todo dispatch 4 1 1
dispatch 4 1 1
probe uav 1 (0) rgbai (-3, 1, -4, 2)
probe uav 1 (1) rgbai (-3, 1, -4, 2)
probe uav 1 (2) rgbai (-3, 1, -4, 2)
@@ -49,7 +49,7 @@ void main(uint id : SV_GroupIndex)
}
[test]
todo dispatch 4 1 1
dispatch 4 1 1
probe uav 1 (0) rgbai (3, 5, -1, 2)
probe uav 1 (1) rgbai (3, 5, -1, 2)
probe uav 1 (2) rgbai (3, 5, -1, 2)