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tests/hlsl: Add more tests for the "numthreads" attribute.
This commit is contained in:
committed by
Henri Verbeet
parent
a06b9f6646
commit
cfb59828f3
Notes:
Henri Verbeet
2025-05-14 15:28:33 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1498
@@ -175,6 +175,36 @@ size (2d, 2, 2)
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1.0 1.0
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1.0 1.0
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1.0 1.0
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1.0 1.0
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% The product must not exceed 1024, and the third dimension cannot exceed 64.
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[compute shader fail todo]
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[numthreads(1025,1,1)]
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void main() {}
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[compute shader fail todo]
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[numthreads(1,1025,1)]
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void main() {}
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[compute shader fail todo]
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[numthreads(1,1,65)]
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void main() {}
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[compute shader fail todo]
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[numthreads(41,25,25)]
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void main() {}
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[compute shader]
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[numthreads(1024,1,1)]
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void main() {}
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[compute shader]
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[numthreads(1,1024,1)]
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void main() {}
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[compute shader]
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[numthreads(4,4,64)]
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void main() {}
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[compute shader]
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[compute shader]
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/* In SM < 6.0, attributes are taken from the first function, and dropped from the second. */
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/* In SM < 6.0, attributes are taken from the first function, and dropped from the second. */
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RWTexture2D<float> u;
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RWTexture2D<float> u;
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