tests/hlsl: Add more tests for the "numthreads" attribute.

This commit is contained in:
Elizabeth Figura
2025-03-28 15:27:57 -05:00
committed by Henri Verbeet
parent a06b9f6646
commit cfb59828f3
Notes: Henri Verbeet 2025-05-14 15:28:33 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1498

View File

@@ -175,6 +175,36 @@ size (2d, 2, 2)
1.0 1.0
1.0 1.0
% The product must not exceed 1024, and the third dimension cannot exceed 64.
[compute shader fail todo]
[numthreads(1025,1,1)]
void main() {}
[compute shader fail todo]
[numthreads(1,1025,1)]
void main() {}
[compute shader fail todo]
[numthreads(1,1,65)]
void main() {}
[compute shader fail todo]
[numthreads(41,25,25)]
void main() {}
[compute shader]
[numthreads(1024,1,1)]
void main() {}
[compute shader]
[numthreads(1,1024,1)]
void main() {}
[compute shader]
[numthreads(4,4,64)]
void main() {}
[compute shader]
/* In SM < 6.0, attributes are taken from the first function, and dropped from the second. */
RWTexture2D<float> u;