vkd3d-shader/hlsl: Improve UAV format type checking for buffer types.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-05-04 01:25:24 +02:00
committed by Alexandre Julliard
parent cff22ecde8
commit cf8cacd336
Notes: Alexandre Julliard 2023-05-22 23:19:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193
5 changed files with 340 additions and 7 deletions

View File

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[require]
shader model >= 5.0
[pixel shader todo]
struct s
{
float3 a;
};
struct s2
{
float4x4 f1, f2, f3;
};
RWStructuredBuffer<float4> u : register(u2);
RWStructuredBuffer<float> u1;
RWStructuredBuffer<float2x2> u2;
RWStructuredBuffer<struct s> u3;
RWStructuredBuffer<float4x4> u4;
RWStructuredBuffer<struct s2> u5;
float4 main() : sv_target1
{
u[0] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
% Array type
[pixel shader]
typedef float arr[2];
RWStructuredBuffer<arr> u;
float4 main() : sv_target1
{
return 0;
}
% Object types
[pixel shader fail]
RWStructuredBuffer<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
Texture2D t;
};
RWStructuredBuffer<struct s> u;
float4 main() : sv_target1
{
return 0;
}