vkd3d-shader/hlsl: Improve UAV format type checking for buffer types.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-05-04 01:25:24 +02:00
committed by Alexandre Julliard
parent cff22ecde8
commit cf8cacd336
Notes: Alexandre Julliard 2023-05-22 23:19:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193
5 changed files with 340 additions and 7 deletions

View File

@@ -173,9 +173,11 @@ vkd3d_shader_tests = \
tests/texture-load-offset.shader_test \
tests/texture-load-typed.shader_test \
tests/trigonometry.shader_test \
tests/uav.shader_test \
tests/uav-load.shader_test \
tests/uav-out-param.shader_test \
tests/uav-rwbuffer.shader_test \
tests/uav-rwstructuredbuffer.shader_test \
tests/uav-rwtexture.shader_test \
tests/writemask-assignop-0.shader_test \
tests/writemask-assignop-1.shader_test \
tests/writemask-assignop-2.shader_test \