vkd3d-shader/hlsl: Store the thread group size in the vsir program.

This commit is contained in:
Francisco Casas
2024-10-22 03:00:08 -03:00
committed by Henri Verbeet
parent 91701f8303
commit cf7fade580
Notes: Henri Verbeet 2024-10-24 21:02:04 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1210
2 changed files with 10 additions and 5 deletions

View File

@@ -7557,6 +7557,13 @@ static void sm4_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
generate_vsir_signature(ctx, program, entry_func);
if (version.type == VKD3D_SHADER_TYPE_HULL)
generate_vsir_signature(ctx, program, ctx->patch_constant_func);
if (version.type == VKD3D_SHADER_TYPE_COMPUTE)
{
program->thread_group_size.x = ctx->thread_count[0];
program->thread_group_size.y = ctx->thread_count[1];
program->thread_group_size.z = ctx->thread_count[2];
}
}
static struct hlsl_ir_jump *loop_unrolling_find_jump(struct hlsl_block *block, struct hlsl_ir_node *stop_point,