vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE.

This commit is contained in:
Henri Verbeet
2024-09-29 21:04:57 +02:00
parent eb10f0897e
commit cf6a3ad676
Notes: Henri Verbeet 2024-10-03 19:35:31 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1143
10 changed files with 110 additions and 26 deletions

View File

@@ -136,7 +136,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (450, 139, 876, 333)
@@ -189,7 +189,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (450, 138, 796, 333)
@@ -242,7 +242,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (478, 913, 256, 333)
@@ -275,7 +275,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (215, 215, 215, 111)
@@ -305,5 +305,5 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (5, 4, 2, 0)