vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE.

This commit is contained in:
Henri Verbeet
2024-09-29 21:04:57 +02:00
parent eb10f0897e
commit cf6a3ad676
Notes: Henri Verbeet 2024-10-03 19:35:31 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1143
10 changed files with 110 additions and 26 deletions

View File

@@ -243,10 +243,10 @@ float4 main() : sv_target
[test]
uniform 0 float -2
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 4.0)
uniform 0 float 4
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
@@ -267,11 +267,11 @@ float4 main() : sv_target
[test]
uniform 0 float 2
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 4.0)
uniform 0 float 1
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 0.0, 0.0, 4.0)
uniform 0 float 0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 1.0, 0.0, 4.0)