vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE.

This commit is contained in:
Henri Verbeet
2024-09-29 21:04:57 +02:00
parent eb10f0897e
commit cf6a3ad676
Notes: Henri Verbeet 2024-10-03 19:35:31 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1143
10 changed files with 110 additions and 26 deletions

View File

@@ -577,7 +577,7 @@ float4 main() : sv_target
uniform 0 float4 1.0 0.0 0.0 0.0
uniform 4 float4 0.0 2.0 0.0 0.0
uniform 8 float4 0.0 0.0 3.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 0.0, 4.0)

View File

@@ -45,7 +45,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0, 0, 0, 1)
@@ -61,7 +61,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 0.0 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.5, 0.5, 0.5, 1.5)
@@ -77,7 +77,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
if(sm<4) todo probe (0, 0) rgba (1, 1, 1, 11)
if(sm>=4) probe (0, 0) rgba (10, 10, 10, 11)
@@ -92,7 +92,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
if(sm<4) todo probe (0, 0) rgba (1, 1, 1, 11)
if(sm>=4) probe (0, 0) rgba (10, 10, 10, 11)
@@ -107,7 +107,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (21, 21, 21, 11)
@@ -123,7 +123,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
if(sm<4) probe (0, 0) rgba (102, 102, 102, 111)
if(sm>=4) probe (0, 0) rgba (12, 12, 12, 111)
@@ -139,7 +139,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (104, 104, 104, 111)
@@ -163,7 +163,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1, 1, 1, 11)

View File

@@ -243,10 +243,10 @@ float4 main() : sv_target
[test]
uniform 0 float -2
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 4.0)
uniform 0 float 4
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
@@ -267,11 +267,11 @@ float4 main() : sv_target
[test]
uniform 0 float 2
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 4.0)
uniform 0 float 1
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 0.0, 0.0, 4.0)
uniform 0 float 0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 1.0, 0.0, 4.0)

View File

@@ -46,7 +46,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (77.77, 77.77, 77.77, 77.77)

View File

@@ -527,7 +527,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
if(sm<6) probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
if(sm>=6) probe (0, 0) rgba(0.5, 0.5, 0.5, 0.5)

View File

@@ -17,7 +17,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.25, 0, 0.25, 0)
[pixel shader todo(sm<4)]
@@ -30,7 +30,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.25, 0, 0.25, 0)
[pixel shader fail]

View File

@@ -67,7 +67,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (3.0, 4.0, -1.0, -1.0)

View File

@@ -147,7 +147,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (1, 2, 3, 4)
@@ -163,7 +163,7 @@ float4 main() : sv_target
}
[test]
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (1, 2, 3, 4)

View File

@@ -136,7 +136,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (450, 139, 876, 333)
@@ -189,7 +189,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (450, 138, 796, 333)
@@ -242,7 +242,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (478, 913, 256, 333)
@@ -275,7 +275,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (215, 215, 215, 111)
@@ -305,5 +305,5 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (5, 4, 2, 0)