mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/hlsl: Implement the f32tof16() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
f54797bae5
commit
cf3e251a9f
Notes:
Henri Verbeet
2024-10-22 20:54:54 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1200
87
tests/hlsl/f32tof16.shader_test
Normal file
87
tests/hlsl/f32tof16.shader_test
Normal file
@@ -0,0 +1,87 @@
|
||||
[require]
|
||||
shader model >= 4.0
|
||||
|
||||
[pixel shader]
|
||||
uniform float a;
|
||||
|
||||
uint4 main() : sv_target
|
||||
{
|
||||
return f32tof16(a);
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 float 42.0
|
||||
draw quad
|
||||
probe (0, 0) rgbaui (0x5140, 0x5140, 0x5140, 0x5140)
|
||||
|
||||
% zero
|
||||
uniform 0 float 0.0
|
||||
draw quad
|
||||
probe (0, 0) rgbaui (0x0, 0x0, 0x0, 0x0)
|
||||
|
||||
% negative zero
|
||||
uniform 0 uint 0x8000
|
||||
draw quad
|
||||
probe (0, 0) rgba(-0.0, -0.0, -0.0, -0.0)
|
||||
|
||||
% subnormal number
|
||||
uniform 0 float 5.9604645e-08
|
||||
draw quad
|
||||
probe (0, 0) rgbaui (0x1, 0x1, 0x1, 0x1)
|
||||
|
||||
% subnormal number
|
||||
uniform 0 float 1.1920929e-07
|
||||
draw quad
|
||||
probe (0, 0) rgbaui (0x2, 0x2, 0x2, 0x2)
|
||||
|
||||
% subnormal number
|
||||
uniform 0 float 2.3841858e-07
|
||||
draw quad
|
||||
probe (0, 0) rgbaui (0x4, 0x4, 0x4, 0x4)
|
||||
|
||||
% subnormal number
|
||||
uniform 0 float 4.7683716e-07
|
||||
draw quad
|
||||
probe (0, 0) rgbaui (0x8, 0x8, 0x8, 0x8)
|
||||
|
||||
% subnormal number
|
||||
uniform 0 float 9.536743e-07
|
||||
draw quad
|
||||
probe (0, 0) rgbaui (0x10, 0x10, 0x10, 0x10)
|
||||
|
||||
% subnormal number
|
||||
uniform 0 float 1.9073486e-06
|
||||
draw quad
|
||||
probe (0, 0) rgbaui (0x20, 0x20, 0x20, 0x20)
|
||||
|
||||
% subnormal number
|
||||
uniform 0 float 3.8146973e-06
|
||||
draw quad
|
||||
probe (0, 0) rgbaui (0x40, 0x40, 0x40, 0x40)
|
||||
|
||||
% subnormal number
|
||||
uniform 0 float 7.6293945e-06
|
||||
draw quad
|
||||
probe (0, 0) rgbaui (0x80, 0x80, 0x80, 0x80)
|
||||
|
||||
% subnormal number
|
||||
uniform 0 float 1.5258789e-05
|
||||
draw quad
|
||||
probe (0, 0) rgbaui (0x100, 0x100, 0x100, 0x100)
|
||||
|
||||
% subnormal number
|
||||
uniform 0 float 3.0517578e-05
|
||||
draw quad
|
||||
probe (0, 0) rgbaui (0x200, 0x200, 0x200, 0x200)
|
||||
|
||||
% I'd love to use rgba probes here but msvc doesn't scanf infinity :(
|
||||
|
||||
% positive infinity
|
||||
uniform 0 uint 0x7f800000
|
||||
draw quad
|
||||
probe (0, 0) rgbaui (0x7c00, 0x7c00, 0x7c00, 0x7c00)
|
||||
|
||||
% negative infinity
|
||||
uniform 0 uint 0xff800000
|
||||
draw quad
|
||||
probe (0, 0) rgbaui (0xfc00, 0xfc00, 0xfc00, 0xfc00)
|
Reference in New Issue
Block a user