vkd3d-shader/hlsl: Implement the f32tof16() intrinsic.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-10-17 23:21:18 +02:00
committed by Henri Verbeet
parent f54797bae5
commit cf3e251a9f
Notes: Henri Verbeet 2024-10-22 20:54:54 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1200
7 changed files with 187 additions and 0 deletions

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@@ -4024,6 +4024,21 @@ static bool intrinsic_f16tof32(struct hlsl_ctx *ctx,
return add_expr(ctx, params->instrs, HLSL_OP1_F16TOF32, operands, type, loc);
}
static bool intrinsic_f32tof16(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
struct hlsl_type *type;
if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
return false;
type = convert_numeric_type(ctx, params->args[0]->data_type, HLSL_TYPE_UINT);
operands[0] = params->args[0];
return add_expr(ctx, params->instrs, HLSL_OP1_F32TOF16, operands, type, loc);
}
static bool intrinsic_floor(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@@ -5199,6 +5214,7 @@ intrinsic_functions[] =
{"exp", 1, true, intrinsic_exp},
{"exp2", 1, true, intrinsic_exp2},
{"f16tof32", 1, true, intrinsic_f16tof32},
{"f32tof16", 1, true, intrinsic_f32tof16},
{"faceforward", 3, true, intrinsic_faceforward},
{"floor", 1, true, intrinsic_floor},
{"fmod", 2, true, intrinsic_fmod},