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vkd3d-shader/hlsl: Implement the f32tof16() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
f54797bae5
commit
cf3e251a9f
Notes:
Henri Verbeet
2024-10-22 20:54:54 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1200
@@ -3164,6 +3164,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
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[HLSL_OP1_DSY_FINE] = "dsy_fine",
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[HLSL_OP1_EXP2] = "exp2",
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[HLSL_OP1_F16TOF32] = "f16tof32",
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[HLSL_OP1_F32TOF16] = "f32tof16",
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[HLSL_OP1_FLOOR] = "floor",
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[HLSL_OP1_FRACT] = "fract",
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[HLSL_OP1_LOG2] = "log2",
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