vkd3d-shader: Fail shader compilation if any descriptor bindings are missing.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-08-04 14:43:29 +04:30 committed by Alexandre Julliard
parent 04598b1316
commit cf3c50b705
3 changed files with 64 additions and 24 deletions

View File

@ -2043,6 +2043,9 @@ struct vkd3d_dxbc_compiler
{ {
struct vkd3d_spirv_builder spirv_builder; struct vkd3d_spirv_builder spirv_builder;
struct vkd3d_shader_message_context *message_context;
bool failed;
bool strip_debug; bool strip_debug;
struct rb_tree symbol_table; struct rb_tree symbol_table;
@ -2113,7 +2116,8 @@ static const char *vkd3d_dxbc_compiler_get_entry_point_name(const struct vkd3d_d
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version, struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info) const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
struct vkd3d_shader_message_context *message_context)
{ {
const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature; const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
const struct vkd3d_shader_signature *output_signature = &shader_desc->output_signature; const struct vkd3d_shader_signature *output_signature = &shader_desc->output_signature;
@ -2127,6 +2131,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
return NULL; return NULL;
memset(compiler, 0, sizeof(*compiler)); memset(compiler, 0, sizeof(*compiler));
compiler->message_context = message_context;
if ((target_info = vkd3d_find_struct(compile_info->next, SPIRV_TARGET_INFO))) if ((target_info = vkd3d_find_struct(compile_info->next, SPIRV_TARGET_INFO)))
{ {
@ -2304,6 +2309,17 @@ static bool vkd3d_dxbc_compiler_has_combined_sampler(const struct vkd3d_dxbc_com
return false; return false;
} }
static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_dxbc_compiler_error(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_error error, const char *format, ...)
{
va_list args;
va_start(args, format);
vkd3d_shader_verror(compiler->message_context, error, format, args);
va_end(args);
compiler->failed = true;
}
static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor_binding( static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor_binding(
struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, unsigned int register_space, struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, unsigned int register_space,
unsigned int reg_idx, enum vkd3d_shader_resource_type resource_type, bool is_uav_counter) unsigned int reg_idx, enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
@ -2346,7 +2362,11 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
return current->binding; return current->binding;
} }
if (shader_interface->uav_counter_count) if (shader_interface->uav_counter_count)
{
FIXME("Could not find descriptor binding for UAV counter %u, space %u.\n", reg_idx, register_space); FIXME("Could not find descriptor binding for UAV counter %u, space %u.\n", reg_idx, register_space);
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND,
"Could not find descriptor binding for UAV counter %u, space %u.", reg_idx, register_space);
}
} }
else if (descriptor_type != VKD3D_SHADER_DESCRIPTOR_TYPE_UNKNOWN) else if (descriptor_type != VKD3D_SHADER_DESCRIPTOR_TYPE_UNKNOWN)
{ {
@ -2365,8 +2385,13 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
return current->binding; return current->binding;
} }
if (shader_interface->binding_count) if (shader_interface->binding_count)
{
FIXME("Could not find binding for type %#x, space %u, register %u, shader type %#x.\n", FIXME("Could not find binding for type %#x, space %u, register %u, shader type %#x.\n",
descriptor_type, register_space, reg_idx, compiler->shader_type); descriptor_type, register_space, reg_idx, compiler->shader_type);
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND,
"Could not find descriptor binding for type %#x, space %u, register %u, shader type %#x.",
descriptor_type, register_space, reg_idx, compiler->shader_type);
}
} }
binding.set = 0; binding.set = 0;
@ -8797,6 +8822,9 @@ int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
vkd3d_spirv_validate(spirv, environment); vkd3d_spirv_validate(spirv, environment);
} }
if (compiler->failed)
return VKD3D_ERROR_INVALID_SHADER;
return VKD3D_OK; return VKD3D_OK;
} }

View File

@ -149,11 +149,9 @@ char *vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_con
return messages; return messages;
} }
void vkd3d_shader_error(struct vkd3d_shader_message_context *context, void vkd3d_shader_verror(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_error error, const char *format, ...) enum vkd3d_shader_error error, const char *format, va_list args)
{ {
va_list args;
if (context->log_level < VKD3D_SHADER_LOG_ERROR) if (context->log_level < VKD3D_SHADER_LOG_ERROR)
return; return;
@ -162,12 +160,20 @@ void vkd3d_shader_error(struct vkd3d_shader_message_context *context,
context->source_name, context->line, context->column, error); context->source_name, context->line, context->column, error);
else else
vkd3d_string_buffer_printf(&context->messages, "%s: E%04u: ", context->source_name, error); vkd3d_string_buffer_printf(&context->messages, "%s: E%04u: ", context->source_name, error);
va_start(args, format);
vkd3d_string_buffer_vprintf(&context->messages, format, args); vkd3d_string_buffer_vprintf(&context->messages, format, args);
va_end(args);
vkd3d_string_buffer_printf(&context->messages, "\n"); vkd3d_string_buffer_printf(&context->messages, "\n");
} }
void vkd3d_shader_error(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_error error, const char *format, ...)
{
va_list args;
va_start(args, format);
vkd3d_shader_verror(context, error, format, args);
va_end(args);
}
static void vkd3d_shader_dump_blob(const char *path, const char *prefix, const void *data, size_t size) static void vkd3d_shader_dump_blob(const char *path, const char *prefix, const void *data, size_t size)
{ {
static int shader_id = 0; static int shader_id = 0;
@ -306,35 +312,30 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
if ((ret = vkd3d_shader_scan(&scan_info, messages)) < 0) if ((ret = vkd3d_shader_scan(&scan_info, messages)) < 0)
return ret; return ret;
if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
return VKD3D_ERROR;
ret = vkd3d_shader_parser_init(&parser, &compile_info->source, &message_context);
vkd3d_shader_message_context_trace_messages(&message_context);
if (messages) if (messages)
{ {
vkd3d_shader_free_messages(*messages); vkd3d_shader_free_messages(*messages);
if (!(*messages = vkd3d_shader_message_context_copy_messages(&message_context))) *messages = NULL;
ret = VKD3D_ERROR_OUT_OF_MEMORY;
}
vkd3d_shader_message_context_cleanup(&message_context);
if (ret < 0)
{
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret;
} }
if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
return VKD3D_ERROR;
if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source, &message_context)) < 0)
goto done;
vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source); vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source);
if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version, if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
&parser.shader_desc, compile_info, &scan_descriptor_info))) &parser.shader_desc, compile_info, &scan_descriptor_info, &message_context)))
{ {
ERR("Failed to create DXBC compiler.\n"); ERR("Failed to create DXBC compiler.\n");
vkd3d_shader_parser_destroy(&parser); vkd3d_shader_parser_destroy(&parser);
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info); ret = VKD3D_ERROR;
return VKD3D_ERROR; goto done;
} }
message_context.line = 2; /* Line 1 is the version token. */
message_context.column = 1;
while (!shader_sm4_is_end(parser.data, &parser.ptr)) while (!shader_sm4_is_end(parser.data, &parser.ptr))
{ {
shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction); shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
@ -348,6 +349,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
if ((ret = vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction)) < 0) if ((ret = vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction)) < 0)
break; break;
++message_context.line;
} }
if (ret >= 0) if (ret >= 0)
@ -355,6 +357,11 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
vkd3d_dxbc_compiler_destroy(spirv_compiler); vkd3d_dxbc_compiler_destroy(spirv_compiler);
vkd3d_shader_parser_destroy(&parser); vkd3d_shader_parser_destroy(&parser);
done:
vkd3d_shader_message_context_trace_messages(&message_context);
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_message_context_cleanup(&message_context);
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info); vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret; return ret;
} }

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@ -70,6 +70,8 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF = 1000, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF = 1000,
VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND = 2000,
VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY = 3000, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY = 3000,
VKD3D_SHADER_ERROR_RS_INVALID_VERSION = 3001, VKD3D_SHADER_ERROR_RS_INVALID_VERSION = 3001,
VKD3D_SHADER_ERROR_RS_INVALID_ROOT_PARAMETER_TYPE = 3002, VKD3D_SHADER_ERROR_RS_INVALID_ROOT_PARAMETER_TYPE = 3002,
@ -846,6 +848,8 @@ void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_mess
vkd3d_shader_message_context_trace_messages_(context, __FUNCTION__) vkd3d_shader_message_context_trace_messages_(context, __FUNCTION__)
void vkd3d_shader_error(struct vkd3d_shader_message_context *context, enum vkd3d_shader_error error, void vkd3d_shader_error(struct vkd3d_shader_message_context *context, enum vkd3d_shader_error error,
const char *format, ...) VKD3D_PRINTF_FUNC(3, 4) DECLSPEC_HIDDEN; const char *format, ...) VKD3D_PRINTF_FUNC(3, 4) DECLSPEC_HIDDEN;
void vkd3d_shader_verror(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_error error, const char *format, va_list args) DECLSPEC_HIDDEN;
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length, int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN; struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
@ -858,7 +862,8 @@ struct vkd3d_dxbc_compiler;
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version, struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info) DECLSPEC_HIDDEN; const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN;
int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler, int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN; const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN;
int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler, int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,