vkd3d-shader: Fail shader compilation if any descriptor bindings are missing.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-08-04 14:43:29 +04:30
committed by Alexandre Julliard
parent 04598b1316
commit cf3c50b705
3 changed files with 64 additions and 24 deletions

View File

@@ -149,11 +149,9 @@ char *vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_con
return messages;
}
void vkd3d_shader_error(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_error error, const char *format, ...)
void vkd3d_shader_verror(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_error error, const char *format, va_list args)
{
va_list args;
if (context->log_level < VKD3D_SHADER_LOG_ERROR)
return;
@@ -162,12 +160,20 @@ void vkd3d_shader_error(struct vkd3d_shader_message_context *context,
context->source_name, context->line, context->column, error);
else
vkd3d_string_buffer_printf(&context->messages, "%s: E%04u: ", context->source_name, error);
va_start(args, format);
vkd3d_string_buffer_vprintf(&context->messages, format, args);
va_end(args);
vkd3d_string_buffer_printf(&context->messages, "\n");
}
void vkd3d_shader_error(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_error error, const char *format, ...)
{
va_list args;
va_start(args, format);
vkd3d_shader_verror(context, error, format, args);
va_end(args);
}
static void vkd3d_shader_dump_blob(const char *path, const char *prefix, const void *data, size_t size)
{
static int shader_id = 0;
@@ -306,35 +312,30 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
if ((ret = vkd3d_shader_scan(&scan_info, messages)) < 0)
return ret;
if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
return VKD3D_ERROR;
ret = vkd3d_shader_parser_init(&parser, &compile_info->source, &message_context);
vkd3d_shader_message_context_trace_messages(&message_context);
if (messages)
{
vkd3d_shader_free_messages(*messages);
if (!(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
}
vkd3d_shader_message_context_cleanup(&message_context);
if (ret < 0)
{
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret;
*messages = NULL;
}
if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
return VKD3D_ERROR;
if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source, &message_context)) < 0)
goto done;
vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source);
if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
&parser.shader_desc, compile_info, &scan_descriptor_info)))
&parser.shader_desc, compile_info, &scan_descriptor_info, &message_context)))
{
ERR("Failed to create DXBC compiler.\n");
vkd3d_shader_parser_destroy(&parser);
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return VKD3D_ERROR;
ret = VKD3D_ERROR;
goto done;
}
message_context.line = 2; /* Line 1 is the version token. */
message_context.column = 1;
while (!shader_sm4_is_end(parser.data, &parser.ptr))
{
shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
@@ -348,6 +349,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
if ((ret = vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction)) < 0)
break;
++message_context.line;
}
if (ret >= 0)
@@ -355,6 +357,11 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
vkd3d_dxbc_compiler_destroy(spirv_compiler);
vkd3d_shader_parser_destroy(&parser);
done:
vkd3d_shader_message_context_trace_messages(&message_context);
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_message_context_cleanup(&message_context);
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret;
}