vkd3d-shader: Fail shader compilation if any descriptor bindings are missing.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-08-04 14:43:29 +04:30
committed by Alexandre Julliard
parent 04598b1316
commit cf3c50b705
3 changed files with 64 additions and 24 deletions

View File

@@ -2043,6 +2043,9 @@ struct vkd3d_dxbc_compiler
{
struct vkd3d_spirv_builder spirv_builder;
struct vkd3d_shader_message_context *message_context;
bool failed;
bool strip_debug;
struct rb_tree symbol_table;
@@ -2113,7 +2116,8 @@ static const char *vkd3d_dxbc_compiler_get_entry_point_name(const struct vkd3d_d
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
struct vkd3d_shader_message_context *message_context)
{
const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
const struct vkd3d_shader_signature *output_signature = &shader_desc->output_signature;
@@ -2127,6 +2131,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
return NULL;
memset(compiler, 0, sizeof(*compiler));
compiler->message_context = message_context;
if ((target_info = vkd3d_find_struct(compile_info->next, SPIRV_TARGET_INFO)))
{
@@ -2304,6 +2309,17 @@ static bool vkd3d_dxbc_compiler_has_combined_sampler(const struct vkd3d_dxbc_com
return false;
}
static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_dxbc_compiler_error(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_error error, const char *format, ...)
{
va_list args;
va_start(args, format);
vkd3d_shader_verror(compiler->message_context, error, format, args);
va_end(args);
compiler->failed = true;
}
static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor_binding(
struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, unsigned int register_space,
unsigned int reg_idx, enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
@@ -2346,7 +2362,11 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
return current->binding;
}
if (shader_interface->uav_counter_count)
{
FIXME("Could not find descriptor binding for UAV counter %u, space %u.\n", reg_idx, register_space);
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND,
"Could not find descriptor binding for UAV counter %u, space %u.", reg_idx, register_space);
}
}
else if (descriptor_type != VKD3D_SHADER_DESCRIPTOR_TYPE_UNKNOWN)
{
@@ -2365,8 +2385,13 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
return current->binding;
}
if (shader_interface->binding_count)
{
FIXME("Could not find binding for type %#x, space %u, register %u, shader type %#x.\n",
descriptor_type, register_space, reg_idx, compiler->shader_type);
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND,
"Could not find descriptor binding for type %#x, space %u, register %u, shader type %#x.",
descriptor_type, register_space, reg_idx, compiler->shader_type);
}
}
binding.set = 0;
@@ -8797,6 +8822,9 @@ int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
vkd3d_spirv_validate(spirv, environment);
}
if (compiler->failed)
return VKD3D_ERROR_INVALID_SHADER;
return VKD3D_OK;
}