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vkd3d-shader/msl: Handle SV_VERTEX_ID inputs.
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Notes:
Henri Verbeet
2025-06-05 16:18:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1537
@@ -89,6 +89,8 @@ static MTLVertexFormat get_metal_attribute_format(DXGI_FORMAT format)
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return MTLVertexFormatFloat4;
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case DXGI_FORMAT_R32G32_FLOAT:
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return MTLVertexFormatFloat2;
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case DXGI_FORMAT_R32G32_SINT:
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return MTLVertexFormatInt2;
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default:
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return MTLVertexFormatInvalid;
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}
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