vkd3d-shader/msl: Handle SV_VERTEX_ID inputs.

This commit is contained in:
Henri Verbeet
2025-05-19 00:40:37 +02:00
parent e948098ae3
commit cf312e14a9
Notes: Henri Verbeet 2025-06-05 16:18:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1537
4 changed files with 41 additions and 11 deletions

View File

@@ -89,6 +89,8 @@ static MTLVertexFormat get_metal_attribute_format(DXGI_FORMAT format)
return MTLVertexFormatFloat4;
case DXGI_FORMAT_R32G32_FLOAT:
return MTLVertexFormatFloat2;
case DXGI_FORMAT_R32G32_SINT:
return MTLVertexFormatInt2;
default:
return MTLVertexFormatInvalid;
}