vkd3d-shader/msl: Handle SV_VERTEX_ID inputs.

This commit is contained in:
Henri Verbeet
2025-05-19 00:40:37 +02:00
parent e948098ae3
commit cf312e14a9
Notes: Henri Verbeet 2025-06-05 16:18:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1537
4 changed files with 41 additions and 11 deletions

View File

@@ -23,7 +23,7 @@ float4 main(nointerpolation float4 t : texcoord) : sv_target
}
[test]
todo(msl) draw triangle list 3
draw triangle list 3
probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
[vertex shader]
@@ -50,7 +50,7 @@ float4 main(ps_input input) : sv_target
}
[test]
todo(msl) draw triangle list 3
draw triangle list 3
probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
[vertex shader]
@@ -77,7 +77,7 @@ float4 main(nointerpolation ps_input input) : sv_target
}
[test]
todo(msl) draw triangle list 3
draw triangle list 3
probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
[vertex shader]
@@ -104,7 +104,7 @@ float4 main(centroid ps_input input) : sv_target
}
[test]
todo(msl) draw triangle list 3
draw triangle list 3
probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
[vertex shader]
@@ -135,7 +135,7 @@ shader model >= 4.0
shader model < 6.0
[test]
todo(msl) draw triangle list 3
draw triangle list 3
probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
% Centroid for SM 6.