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vkd3d-shader/hlsl: Support offset argument for the texture Load() method.
This commit is contained in:
committed by
Alexandre Julliard
parent
7a7b17d0e1
commit
cf17882189
Notes:
Alexandre Julliard
2023-01-24 22:27:58 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/51
@@ -8,7 +8,7 @@ size (3, 3)
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0 2 0 1 1 2 0 1 2 2 0 1
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[pixel shader]
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[pixel shader todo]
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Texture2D t;
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float4 main(float4 pos : sv_position) : sv_target
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@@ -18,14 +18,14 @@ float4 main(float4 pos : sv_position) : sv_target
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[test]
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draw quad
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todo draw quad
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todo probe (0, 0) rgba (0, 1, 0, 1)
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todo probe (1, 0) rgba (1, 1, 0, 1)
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todo probe (0, 1) rgba (0, 2, 0, 1)
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todo probe (1, 1) rgba (1, 2, 0, 1)
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[pixel shader]
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[pixel shader todo]
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Texture2D t;
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float4 main(float4 pos : sv_position) : sv_target
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@@ -35,14 +35,14 @@ float4 main(float4 pos : sv_position) : sv_target
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[test]
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draw quad
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todo draw quad
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todo probe (3, 0) rgba (1, 0, 0, 1)
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todo probe (4, 0) rgba (2, 0, 0, 1)
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todo probe (3, 1) rgba (1, 1, 0, 1)
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todo probe (4, 1) rgba (2, 1, 0, 1)
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[pixel shader fail todo]
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[pixel shader fail]
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Texture2D t;
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float4 main(float4 pos : sv_position) : sv_target
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