vkd3d-shader: Report descriptor resource types in vkd3d_shader_scan_dxbc().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-25 10:48:25 +04:30
committed by Alexandre Julliard
parent 25c0966b69
commit cf04ed68a7
3 changed files with 67 additions and 23 deletions

View File

@@ -585,11 +585,41 @@ struct vkd3d_versioned_root_signature_desc
/* FIXME: Add support for 64 UAV bind slots. */
#define VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS 8
enum vkd3d_shader_resource_type
{
VKD3D_SHADER_RESOURCE_NONE = 0x0,
VKD3D_SHADER_RESOURCE_BUFFER = 0x1,
VKD3D_SHADER_RESOURCE_TEXTURE_1D = 0x2,
VKD3D_SHADER_RESOURCE_TEXTURE_2D = 0x3,
VKD3D_SHADER_RESOURCE_TEXTURE_2DMS = 0x4,
VKD3D_SHADER_RESOURCE_TEXTURE_3D = 0x5,
VKD3D_SHADER_RESOURCE_TEXTURE_CUBE = 0x6,
VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY = 0x7,
VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY = 0x8,
VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY = 0xa,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_TYPE),
};
enum vkd3d_shader_resource_data_type
{
VKD3D_SHADER_RESOURCE_DATA_UNORM = 0x1,
VKD3D_SHADER_RESOURCE_DATA_SNORM = 0x2,
VKD3D_SHADER_RESOURCE_DATA_INT = 0x3,
VKD3D_SHADER_RESOURCE_DATA_UINT = 0x4,
VKD3D_SHADER_RESOURCE_DATA_FLOAT = 0x5,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_DATA_TYPE),
};
struct vkd3d_shader_descriptor_info
{
enum vkd3d_shader_descriptor_type type;
unsigned int register_space;
unsigned int register_index;
enum vkd3d_shader_resource_type resource_type;
enum vkd3d_shader_resource_data_type resource_data_type;
unsigned int count;
};