mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Store the output buffer in struct vkd3d_d3d_asm_compiler.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
b5587f6a5b
commit
cee390d755
@ -302,6 +302,7 @@ shader_input_sysval_semantic_names[] =
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struct vkd3d_d3d_asm_compiler
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struct vkd3d_d3d_asm_compiler
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{
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{
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struct vkd3d_string_buffer buffer;
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struct vkd3d_shader_version shader_version;
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struct vkd3d_shader_version shader_version;
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};
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};
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@ -338,7 +339,7 @@ static unsigned int shader_get_float_offset(enum vkd3d_shader_register_type regi
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}
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}
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}
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}
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static void shader_dump_global_flags(struct vkd3d_string_buffer *buffer, DWORD global_flags)
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static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t global_flags)
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{
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{
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unsigned int i;
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unsigned int i;
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@ -360,76 +361,78 @@ static void shader_dump_global_flags(struct vkd3d_string_buffer *buffer, DWORD g
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{
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{
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if (global_flags & global_flag_info[i].flag)
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if (global_flags & global_flag_info[i].flag)
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{
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{
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shader_addline(buffer, "%s", global_flag_info[i].name);
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vkd3d_string_buffer_printf(&compiler->buffer, "%s", global_flag_info[i].name);
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global_flags &= ~global_flag_info[i].flag;
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global_flags &= ~global_flag_info[i].flag;
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if (global_flags)
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if (global_flags)
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shader_addline(buffer, " | ");
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vkd3d_string_buffer_printf(&compiler->buffer, " | ");
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}
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}
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}
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}
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if (global_flags)
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if (global_flags)
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shader_addline(buffer, "unknown_flags(%#x)", global_flags);
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vkd3d_string_buffer_printf(&compiler->buffer, "unknown_flags(%#x)", global_flags);
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}
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}
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static void shader_dump_sync_flags(struct vkd3d_string_buffer *buffer, DWORD sync_flags)
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static void shader_dump_sync_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t sync_flags)
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{
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{
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if (sync_flags & VKD3DSSF_GLOBAL_UAV)
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if (sync_flags & VKD3DSSF_GLOBAL_UAV)
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{
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{
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shader_addline(buffer, "_uglobal");
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vkd3d_string_buffer_printf(&compiler->buffer, "_uglobal");
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sync_flags &= ~VKD3DSSF_GLOBAL_UAV;
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sync_flags &= ~VKD3DSSF_GLOBAL_UAV;
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}
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}
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if (sync_flags & VKD3DSSF_GROUP_SHARED_MEMORY)
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if (sync_flags & VKD3DSSF_GROUP_SHARED_MEMORY)
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{
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{
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shader_addline(buffer, "_g");
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vkd3d_string_buffer_printf(&compiler->buffer, "_g");
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sync_flags &= ~VKD3DSSF_GROUP_SHARED_MEMORY;
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sync_flags &= ~VKD3DSSF_GROUP_SHARED_MEMORY;
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}
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}
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if (sync_flags & VKD3DSSF_THREAD_GROUP)
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if (sync_flags & VKD3DSSF_THREAD_GROUP)
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{
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{
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shader_addline(buffer, "_t");
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vkd3d_string_buffer_printf(&compiler->buffer, "_t");
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sync_flags &= ~VKD3DSSF_THREAD_GROUP;
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sync_flags &= ~VKD3DSSF_THREAD_GROUP;
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}
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}
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if (sync_flags)
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if (sync_flags)
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shader_addline(buffer, "_unknown_flags(%#x)", sync_flags);
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vkd3d_string_buffer_printf(&compiler->buffer, "_unknown_flags(%#x)", sync_flags);
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}
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}
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static void shader_dump_precise_flags(struct vkd3d_string_buffer *buffer, DWORD flags)
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static void shader_dump_precise_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t flags)
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{
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{
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if (!(flags & VKD3DSI_PRECISE_XYZW))
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if (!(flags & VKD3DSI_PRECISE_XYZW))
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return;
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return;
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shader_addline(buffer, " [precise");
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vkd3d_string_buffer_printf(&compiler->buffer, " [precise");
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if (flags != VKD3DSI_PRECISE_XYZW)
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if (flags != VKD3DSI_PRECISE_XYZW)
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{
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{
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shader_addline(buffer, "(%s%s%s%s)",
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vkd3d_string_buffer_printf(&compiler->buffer, "(%s%s%s%s)",
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flags & VKD3DSI_PRECISE_X ? "x" : "",
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flags & VKD3DSI_PRECISE_X ? "x" : "",
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flags & VKD3DSI_PRECISE_Y ? "y" : "",
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flags & VKD3DSI_PRECISE_Y ? "y" : "",
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flags & VKD3DSI_PRECISE_Z ? "z" : "",
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flags & VKD3DSI_PRECISE_Z ? "z" : "",
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flags & VKD3DSI_PRECISE_W ? "w" : "");
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flags & VKD3DSI_PRECISE_W ? "w" : "");
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}
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}
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shader_addline(buffer, "]");
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vkd3d_string_buffer_printf(&compiler->buffer, "]");
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}
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}
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static void shader_dump_uav_flags(struct vkd3d_string_buffer *buffer, DWORD uav_flags)
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static void shader_dump_uav_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t uav_flags)
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{
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{
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if (uav_flags & VKD3DSUF_GLOBALLY_COHERENT)
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if (uav_flags & VKD3DSUF_GLOBALLY_COHERENT)
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{
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{
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shader_addline(buffer, "_glc");
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vkd3d_string_buffer_printf(&compiler->buffer, "_glc");
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uav_flags &= ~VKD3DSUF_GLOBALLY_COHERENT;
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uav_flags &= ~VKD3DSUF_GLOBALLY_COHERENT;
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}
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}
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if (uav_flags & VKD3DSUF_ORDER_PRESERVING_COUNTER)
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if (uav_flags & VKD3DSUF_ORDER_PRESERVING_COUNTER)
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{
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{
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shader_addline(buffer, "_opc");
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vkd3d_string_buffer_printf(&compiler->buffer, "_opc");
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uav_flags &= ~VKD3DSUF_ORDER_PRESERVING_COUNTER;
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uav_flags &= ~VKD3DSUF_ORDER_PRESERVING_COUNTER;
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}
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}
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if (uav_flags)
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if (uav_flags)
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shader_addline(buffer, "_unknown_flags(%#x)", uav_flags);
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vkd3d_string_buffer_printf(&compiler->buffer, "_unknown_flags(%#x)", uav_flags);
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}
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}
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static void shader_dump_tessellator_domain(struct vkd3d_string_buffer *buffer,
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static void shader_dump_tessellator_domain(struct vkd3d_d3d_asm_compiler *compiler,
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enum vkd3d_tessellator_domain domain)
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enum vkd3d_tessellator_domain domain)
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{
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{
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struct vkd3d_string_buffer *buffer = &compiler->buffer;
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shader_addline(buffer, "domain_");
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shader_addline(buffer, "domain_");
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switch (domain)
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switch (domain)
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{
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{
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@ -448,9 +451,11 @@ static void shader_dump_tessellator_domain(struct vkd3d_string_buffer *buffer,
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}
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}
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}
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}
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static void shader_dump_tessellator_output_primitive(struct vkd3d_string_buffer *buffer,
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static void shader_dump_tessellator_output_primitive(struct vkd3d_d3d_asm_compiler *compiler,
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enum vkd3d_shader_tessellator_output_primitive output_primitive)
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enum vkd3d_shader_tessellator_output_primitive output_primitive)
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{
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{
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struct vkd3d_string_buffer *buffer = &compiler->buffer;
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shader_addline(buffer, "output_");
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shader_addline(buffer, "output_");
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switch (output_primitive)
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switch (output_primitive)
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{
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{
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@ -472,9 +477,11 @@ static void shader_dump_tessellator_output_primitive(struct vkd3d_string_buffer
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}
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}
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}
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}
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static void shader_dump_tessellator_partitioning(struct vkd3d_string_buffer *buffer,
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static void shader_dump_tessellator_partitioning(struct vkd3d_d3d_asm_compiler *compiler,
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enum vkd3d_shader_tessellator_partitioning partitioning)
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enum vkd3d_shader_tessellator_partitioning partitioning)
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{
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{
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struct vkd3d_string_buffer *buffer = &compiler->buffer;
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shader_addline(buffer, "partitioning_");
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shader_addline(buffer, "partitioning_");
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switch (partitioning)
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switch (partitioning)
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{
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{
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@ -496,7 +503,7 @@ static void shader_dump_tessellator_partitioning(struct vkd3d_string_buffer *buf
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}
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}
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}
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}
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static void shader_dump_shader_input_sysval_semantic(struct vkd3d_string_buffer *buffer,
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static void shader_dump_shader_input_sysval_semantic(struct vkd3d_d3d_asm_compiler *compiler,
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enum vkd3d_shader_input_sysval_semantic semantic)
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enum vkd3d_shader_input_sysval_semantic semantic)
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{
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{
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unsigned int i;
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unsigned int i;
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@ -505,15 +512,15 @@ static void shader_dump_shader_input_sysval_semantic(struct vkd3d_string_buffer
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{
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{
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if (shader_input_sysval_semantic_names[i].sysval_semantic == semantic)
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if (shader_input_sysval_semantic_names[i].sysval_semantic == semantic)
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{
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{
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shader_addline(buffer, "%s", shader_input_sysval_semantic_names[i].sysval_name);
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vkd3d_string_buffer_printf(&compiler->buffer, "%s", shader_input_sysval_semantic_names[i].sysval_name);
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return;
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return;
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}
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}
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}
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}
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shader_addline(buffer, "unknown_shader_input_sysval_semantic(%#x)", semantic);
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vkd3d_string_buffer_printf(&compiler->buffer, "unknown_shader_input_sysval_semantic(%#x)", semantic);
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}
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}
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static void shader_dump_resource_type(struct vkd3d_string_buffer *buffer, enum vkd3d_shader_resource_type type)
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static void shader_dump_resource_type(struct vkd3d_d3d_asm_compiler *compiler, enum vkd3d_shader_resource_type type)
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{
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{
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static const char *const resource_type_names[] =
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static const char *const resource_type_names[] =
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{
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{
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@ -531,12 +538,12 @@ static void shader_dump_resource_type(struct vkd3d_string_buffer *buffer, enum v
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};
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};
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if (type < ARRAY_SIZE(resource_type_names))
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if (type < ARRAY_SIZE(resource_type_names))
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shader_addline(buffer, "%s", resource_type_names[type]);
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vkd3d_string_buffer_printf(&compiler->buffer, "%s", resource_type_names[type]);
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else
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else
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shader_addline(buffer, "unknown");
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vkd3d_string_buffer_printf(&compiler->buffer, "unknown");
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}
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}
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static void shader_dump_data_type(struct vkd3d_string_buffer *buffer, const enum vkd3d_data_type *type)
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static void shader_dump_data_type(struct vkd3d_d3d_asm_compiler *compiler, const enum vkd3d_data_type *type)
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{
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{
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static const char *const data_type_names[] =
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static const char *const data_type_names[] =
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{
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{
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@ -557,7 +564,7 @@ static void shader_dump_data_type(struct vkd3d_string_buffer *buffer, const enum
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const char *name;
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const char *name;
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int i;
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int i;
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shader_addline(buffer, "(");
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vkd3d_string_buffer_printf(&compiler->buffer, "(");
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for (i = 0; i < 4; i++)
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for (i = 0; i < 4; i++)
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{
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{
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@ -565,15 +572,17 @@ static void shader_dump_data_type(struct vkd3d_string_buffer *buffer, const enum
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name = data_type_names[type[i]];
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name = data_type_names[type[i]];
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else
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else
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name = "unknown";
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name = "unknown";
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shader_addline(buffer, "%s%s", i == 0 ? "" : ",", name);
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vkd3d_string_buffer_printf(&compiler->buffer, "%s%s", i == 0 ? "" : ",", name);
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}
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}
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shader_addline(buffer, ")");
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vkd3d_string_buffer_printf(&compiler->buffer, ")");
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}
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}
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static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
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static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
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struct vkd3d_string_buffer *buffer, const struct vkd3d_shader_semantic *semantic, unsigned int flags)
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const struct vkd3d_shader_semantic *semantic, uint32_t flags)
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{
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{
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struct vkd3d_string_buffer *buffer = &compiler->buffer;
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shader_addline(buffer, "dcl");
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shader_addline(buffer, "dcl");
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if (semantic->resource.reg.reg.type == VKD3DSPR_SAMPLER)
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if (semantic->resource.reg.reg.type == VKD3DSPR_SAMPLER)
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@ -605,10 +614,10 @@ static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
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/* non typed UAVs don't go through this code path */
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/* non typed UAVs don't go through this code path */
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shader_addline(buffer, "_uav_typed_");
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shader_addline(buffer, "_uav_typed_");
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shader_dump_resource_type(buffer, semantic->resource_type);
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shader_dump_resource_type(compiler, semantic->resource_type);
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if (semantic->resource.reg.reg.type == VKD3DSPR_UAV)
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if (semantic->resource.reg.reg.type == VKD3DSPR_UAV)
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shader_dump_uav_flags(buffer, flags);
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shader_dump_uav_flags(compiler, flags);
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shader_dump_data_type(buffer, semantic->resource_data_type);
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shader_dump_data_type(compiler, semantic->resource_data_type);
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}
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}
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else
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else
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{
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{
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@ -688,14 +697,15 @@ static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
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}
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}
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static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
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static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
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struct vkd3d_string_buffer *buffer, const struct vkd3d_shader_src_param *param);
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const struct vkd3d_shader_src_param *param);
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static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler,
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static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg)
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struct vkd3d_string_buffer *buffer, const struct vkd3d_shader_register *reg)
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{
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{
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struct vkd3d_string_buffer *buffer = &compiler->buffer;
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unsigned int offset = reg->idx[0].offset;
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static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
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static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
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static const char * const misctype_reg_names[] = {"vPos", "vFace"};
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static const char * const misctype_reg_names[] = {"vPos", "vFace"};
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unsigned int offset = reg->idx[0].offset;
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switch (reg->type)
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switch (reg->type)
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{
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{
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@ -978,7 +988,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler,
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shader_addline(buffer, "[");
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shader_addline(buffer, "[");
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if (reg->idx[0].rel_addr)
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if (reg->idx[0].rel_addr)
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{
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{
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shader_dump_src_param(compiler, buffer, reg->idx[0].rel_addr);
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shader_dump_src_param(compiler, reg->idx[0].rel_addr);
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shader_addline(buffer, " + ");
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shader_addline(buffer, " + ");
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}
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}
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shader_addline(buffer, "%u", offset);
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shader_addline(buffer, "%u", offset);
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@ -994,7 +1004,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler,
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shader_addline(buffer, "[");
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shader_addline(buffer, "[");
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if (reg->idx[1].rel_addr)
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if (reg->idx[1].rel_addr)
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{
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{
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shader_dump_src_param(compiler, buffer, reg->idx[1].rel_addr);
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shader_dump_src_param(compiler, reg->idx[1].rel_addr);
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shader_addline(buffer, " + ");
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shader_addline(buffer, " + ");
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}
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}
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shader_addline(buffer, "%u]", reg->idx[1].offset);
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shader_addline(buffer, "%u]", reg->idx[1].offset);
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@ -1005,7 +1015,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler,
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shader_addline(buffer, "[");
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shader_addline(buffer, "[");
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if (reg->idx[2].rel_addr)
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if (reg->idx[2].rel_addr)
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{
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{
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shader_dump_src_param(compiler, buffer, reg->idx[2].rel_addr);
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shader_dump_src_param(compiler, reg->idx[2].rel_addr);
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shader_addline(buffer, " + ");
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shader_addline(buffer, " + ");
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}
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}
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shader_addline(buffer, "%u]", reg->idx[2].offset);
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shader_addline(buffer, "%u]", reg->idx[2].offset);
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@ -1018,11 +1028,12 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler,
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}
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}
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|
||||||
static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
|
static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
|
||||||
struct vkd3d_string_buffer *buffer, const struct vkd3d_shader_dst_param *param)
|
const struct vkd3d_shader_dst_param *param)
|
||||||
{
|
{
|
||||||
DWORD write_mask = param->write_mask;
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
||||||
|
uint32_t write_mask = param->write_mask;
|
||||||
|
|
||||||
shader_dump_register(compiler, buffer, ¶m->reg);
|
shader_dump_register(compiler, ¶m->reg);
|
||||||
|
|
||||||
if (write_mask)
|
if (write_mask)
|
||||||
{
|
{
|
||||||
@ -1041,10 +1052,11 @@ static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
|
static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
|
||||||
struct vkd3d_string_buffer *buffer, const struct vkd3d_shader_src_param *param)
|
const struct vkd3d_shader_src_param *param)
|
||||||
{
|
{
|
||||||
enum vkd3d_shader_src_modifier src_modifier = param->modifiers;
|
enum vkd3d_shader_src_modifier src_modifier = param->modifiers;
|
||||||
DWORD swizzle = param->swizzle;
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
||||||
|
uint32_t swizzle = param->swizzle;
|
||||||
|
|
||||||
if (src_modifier == VKD3DSPSM_NEG
|
if (src_modifier == VKD3DSPSM_NEG
|
||||||
|| src_modifier == VKD3DSPSM_BIASNEG
|
|| src_modifier == VKD3DSPSM_BIASNEG
|
||||||
@ -1060,7 +1072,7 @@ static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
|
|||||||
if (src_modifier == VKD3DSPSM_ABS || src_modifier == VKD3DSPSM_ABSNEG)
|
if (src_modifier == VKD3DSPSM_ABS || src_modifier == VKD3DSPSM_ABSNEG)
|
||||||
shader_addline(buffer, "|");
|
shader_addline(buffer, "|");
|
||||||
|
|
||||||
shader_dump_register(compiler, buffer, ¶m->reg);
|
shader_dump_register(compiler, ¶m->reg);
|
||||||
|
|
||||||
switch (src_modifier)
|
switch (src_modifier)
|
||||||
{
|
{
|
||||||
@ -1105,10 +1117,11 @@ static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
|
|||||||
shader_addline(buffer, "|");
|
shader_addline(buffer, "|");
|
||||||
}
|
}
|
||||||
|
|
||||||
static void shader_dump_ins_modifiers(struct vkd3d_string_buffer *buffer,
|
static void shader_dump_ins_modifiers(struct vkd3d_d3d_asm_compiler *compiler,
|
||||||
const struct vkd3d_shader_dst_param *dst)
|
const struct vkd3d_shader_dst_param *dst)
|
||||||
{
|
{
|
||||||
DWORD mmask = dst->modifiers;
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
||||||
|
uint32_t mmask = dst->modifiers;
|
||||||
|
|
||||||
switch (dst->shift)
|
switch (dst->shift)
|
||||||
{
|
{
|
||||||
@ -1130,9 +1143,11 @@ static void shader_dump_ins_modifiers(struct vkd3d_string_buffer *buffer,
|
|||||||
if (mmask) FIXME("Unrecognised modifier %#x.\n", mmask);
|
if (mmask) FIXME("Unrecognised modifier %#x.\n", mmask);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void shader_dump_primitive_type(struct vkd3d_string_buffer *buffer,
|
static void shader_dump_primitive_type(struct vkd3d_d3d_asm_compiler *compiler,
|
||||||
const struct vkd3d_shader_primitive_type *primitive_type)
|
const struct vkd3d_shader_primitive_type *primitive_type)
|
||||||
{
|
{
|
||||||
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
||||||
|
|
||||||
switch (primitive_type->type)
|
switch (primitive_type->type)
|
||||||
{
|
{
|
||||||
case VKD3D_PT_UNDEFINED:
|
case VKD3D_PT_UNDEFINED:
|
||||||
@ -1177,9 +1192,11 @@ static void shader_dump_primitive_type(struct vkd3d_string_buffer *buffer,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void shader_dump_interpolation_mode(struct vkd3d_string_buffer *buffer,
|
static void shader_dump_interpolation_mode(struct vkd3d_d3d_asm_compiler *compiler,
|
||||||
enum vkd3d_shader_interpolation_mode interpolation_mode)
|
enum vkd3d_shader_interpolation_mode interpolation_mode)
|
||||||
{
|
{
|
||||||
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
||||||
|
|
||||||
switch (interpolation_mode)
|
switch (interpolation_mode)
|
||||||
{
|
{
|
||||||
case VKD3DSIM_CONSTANT:
|
case VKD3DSIM_CONSTANT:
|
||||||
@ -1247,8 +1264,10 @@ const char *shader_get_type_prefix(enum vkd3d_shader_type type)
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compiler,
|
static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compiler,
|
||||||
struct vkd3d_string_buffer *buffer, const struct vkd3d_shader_instruction *ins)
|
const struct vkd3d_shader_instruction *ins)
|
||||||
{
|
{
|
||||||
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
||||||
|
|
||||||
switch (ins->handler_idx)
|
switch (ins->handler_idx)
|
||||||
{
|
{
|
||||||
case VKD3DSIH_BREAKP:
|
case VKD3DSIH_BREAKP:
|
||||||
@ -1298,7 +1317,7 @@ static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compile
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_SYNC:
|
case VKD3DSIH_SYNC:
|
||||||
shader_dump_sync_flags(buffer, ins->flags);
|
shader_dump_sync_flags(compiler, ins->flags);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_TEX:
|
case VKD3DSIH_TEX:
|
||||||
@ -1307,42 +1326,42 @@ static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compile
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
shader_dump_precise_flags(buffer, ins->flags);
|
shader_dump_precise_flags(compiler, ins->flags);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void shader_dump_register_space(struct vkd3d_d3d_asm_compiler *compiler,
|
static void shader_dump_register_space(struct vkd3d_d3d_asm_compiler *compiler, unsigned int register_space)
|
||||||
struct vkd3d_string_buffer *buffer, unsigned int register_space)
|
|
||||||
{
|
{
|
||||||
if (shader_ver_ge(&compiler->shader_version, 5, 1))
|
if (shader_ver_ge(&compiler->shader_version, 5, 1))
|
||||||
shader_addline(buffer, ", space=%u", register_space);
|
vkd3d_string_buffer_printf(&compiler->buffer, ", space=%u", register_space);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
|
static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
|
||||||
struct vkd3d_string_buffer *buffer, const struct vkd3d_shader_instruction *ins)
|
const struct vkd3d_shader_instruction *ins)
|
||||||
{
|
{
|
||||||
|
struct vkd3d_string_buffer *buffer = &compiler->buffer;
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
|
|
||||||
switch (ins->handler_idx)
|
switch (ins->handler_idx)
|
||||||
{
|
{
|
||||||
case VKD3DSIH_DCL:
|
case VKD3DSIH_DCL:
|
||||||
case VKD3DSIH_DCL_UAV_TYPED:
|
case VKD3DSIH_DCL_UAV_TYPED:
|
||||||
shader_dump_decl_usage(compiler, buffer, &ins->declaration.semantic, ins->flags);
|
shader_dump_decl_usage(compiler, &ins->declaration.semantic, ins->flags);
|
||||||
shader_dump_ins_modifiers(buffer, &ins->declaration.semantic.resource.reg);
|
shader_dump_ins_modifiers(compiler, &ins->declaration.semantic.resource.reg);
|
||||||
shader_addline(buffer, " ");
|
shader_addline(buffer, " ");
|
||||||
shader_dump_register(compiler, buffer, &ins->declaration.semantic.resource.reg.reg);
|
shader_dump_register(compiler, &ins->declaration.semantic.resource.reg.reg);
|
||||||
shader_dump_register_space(compiler, buffer, ins->declaration.semantic.resource.register_space);
|
shader_dump_register_space(compiler, ins->declaration.semantic.resource.register_space);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DCL_CONSTANT_BUFFER:
|
case VKD3DSIH_DCL_CONSTANT_BUFFER:
|
||||||
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
||||||
shader_dump_register(compiler, buffer, &ins->declaration.cb.src.reg);
|
shader_dump_register(compiler, &ins->declaration.cb.src.reg);
|
||||||
if (shader_ver_ge(&compiler->shader_version, 5, 1))
|
if (shader_ver_ge(&compiler->shader_version, 5, 1))
|
||||||
shader_addline(buffer, "[%u]", ins->declaration.cb.size);
|
shader_addline(buffer, "[%u]", ins->declaration.cb.size);
|
||||||
shader_addline(buffer, ", %s",
|
shader_addline(buffer, ", %s",
|
||||||
ins->flags & VKD3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed");
|
ins->flags & VKD3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed");
|
||||||
shader_dump_register_space(compiler, buffer, ins->declaration.cb.register_space);
|
shader_dump_register_space(compiler, ins->declaration.cb.register_space);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DCL_FUNCTION_BODY:
|
case VKD3DSIH_DCL_FUNCTION_BODY:
|
||||||
@ -1357,7 +1376,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
|
|||||||
|
|
||||||
case VKD3DSIH_DCL_GLOBAL_FLAGS:
|
case VKD3DSIH_DCL_GLOBAL_FLAGS:
|
||||||
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
||||||
shader_dump_global_flags(buffer, ins->flags);
|
shader_dump_global_flags(compiler, ins->flags);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
|
case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
|
||||||
@ -1380,7 +1399,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
|
|||||||
|
|
||||||
case VKD3DSIH_DCL_INDEX_RANGE:
|
case VKD3DSIH_DCL_INDEX_RANGE:
|
||||||
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
||||||
shader_dump_dst_param(compiler, buffer, &ins->declaration.index_range.dst);
|
shader_dump_dst_param(compiler, &ins->declaration.index_range.dst);
|
||||||
shader_addline(buffer, " %u", ins->declaration.index_range.register_count);
|
shader_addline(buffer, " %u", ins->declaration.index_range.register_count);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -1393,9 +1412,9 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
|
|||||||
|
|
||||||
case VKD3DSIH_DCL_INPUT_PS:
|
case VKD3DSIH_DCL_INPUT_PS:
|
||||||
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
||||||
shader_dump_interpolation_mode(buffer, ins->flags);
|
shader_dump_interpolation_mode(compiler, ins->flags);
|
||||||
shader_addline(buffer, " ");
|
shader_addline(buffer, " ");
|
||||||
shader_dump_dst_param(compiler, buffer, &ins->declaration.dst);
|
shader_dump_dst_param(compiler, &ins->declaration.dst);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DCL_INPUT_PS_SGV:
|
case VKD3DSIH_DCL_INPUT_PS_SGV:
|
||||||
@ -1403,30 +1422,30 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
|
|||||||
case VKD3DSIH_DCL_INPUT_SIV:
|
case VKD3DSIH_DCL_INPUT_SIV:
|
||||||
case VKD3DSIH_DCL_OUTPUT_SIV:
|
case VKD3DSIH_DCL_OUTPUT_SIV:
|
||||||
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
||||||
shader_dump_dst_param(compiler, buffer, &ins->declaration.register_semantic.reg);
|
shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg);
|
||||||
shader_addline(buffer, ", ");
|
shader_addline(buffer, ", ");
|
||||||
shader_dump_shader_input_sysval_semantic(buffer, ins->declaration.register_semantic.sysval_semantic);
|
shader_dump_shader_input_sysval_semantic(compiler, ins->declaration.register_semantic.sysval_semantic);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DCL_INPUT_PS_SIV:
|
case VKD3DSIH_DCL_INPUT_PS_SIV:
|
||||||
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
||||||
shader_dump_interpolation_mode(buffer, ins->flags);
|
shader_dump_interpolation_mode(compiler, ins->flags);
|
||||||
shader_addline(buffer, " ");
|
shader_addline(buffer, " ");
|
||||||
shader_dump_dst_param(compiler, buffer, &ins->declaration.register_semantic.reg);
|
shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg);
|
||||||
shader_addline(buffer, ", ");
|
shader_addline(buffer, ", ");
|
||||||
shader_dump_shader_input_sysval_semantic(buffer, ins->declaration.register_semantic.sysval_semantic);
|
shader_dump_shader_input_sysval_semantic(compiler, ins->declaration.register_semantic.sysval_semantic);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DCL_INPUT:
|
case VKD3DSIH_DCL_INPUT:
|
||||||
case VKD3DSIH_DCL_OUTPUT:
|
case VKD3DSIH_DCL_OUTPUT:
|
||||||
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
||||||
shader_dump_dst_param(compiler, buffer, &ins->declaration.dst);
|
shader_dump_dst_param(compiler, &ins->declaration.dst);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DCL_INPUT_PRIMITIVE:
|
case VKD3DSIH_DCL_INPUT_PRIMITIVE:
|
||||||
case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
|
case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
|
||||||
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
||||||
shader_dump_primitive_type(buffer, &ins->declaration.primitive_type);
|
shader_dump_primitive_type(compiler, &ins->declaration.primitive_type);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DCL_INTERFACE:
|
case VKD3DSIH_DCL_INTERFACE:
|
||||||
@ -1437,23 +1456,23 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
|
|||||||
|
|
||||||
case VKD3DSIH_DCL_RESOURCE_RAW:
|
case VKD3DSIH_DCL_RESOURCE_RAW:
|
||||||
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
||||||
shader_dump_dst_param(compiler, buffer, &ins->declaration.raw_resource.resource.reg);
|
shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg);
|
||||||
shader_dump_register_space(compiler, buffer, ins->declaration.raw_resource.resource.register_space);
|
shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.register_space);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
|
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
|
||||||
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
||||||
shader_dump_dst_param(compiler, buffer, &ins->declaration.structured_resource.resource.reg);
|
shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg);
|
||||||
shader_addline(buffer, ", %u", ins->declaration.structured_resource.byte_stride);
|
shader_addline(buffer, ", %u", ins->declaration.structured_resource.byte_stride);
|
||||||
shader_dump_register_space(compiler, buffer, ins->declaration.structured_resource.resource.register_space);
|
shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.register_space);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DCL_SAMPLER:
|
case VKD3DSIH_DCL_SAMPLER:
|
||||||
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
||||||
shader_dump_register(compiler, buffer, &ins->declaration.sampler.src.reg);
|
shader_dump_register(compiler, &ins->declaration.sampler.src.reg);
|
||||||
if (ins->flags == VKD3DSI_SAMPLER_COMPARISON_MODE)
|
if (ins->flags == VKD3DSI_SAMPLER_COMPARISON_MODE)
|
||||||
shader_addline(buffer, ", comparisonMode");
|
shader_addline(buffer, ", comparisonMode");
|
||||||
shader_dump_register_space(compiler, buffer, ins->declaration.sampler.register_space);
|
shader_dump_register_space(compiler, ins->declaration.sampler.register_space);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DCL_TEMPS:
|
case VKD3DSIH_DCL_TEMPS:
|
||||||
@ -1468,28 +1487,28 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
|
|||||||
|
|
||||||
case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
|
case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
|
||||||
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
||||||
shader_dump_tessellator_domain(buffer, ins->declaration.tessellator_domain);
|
shader_dump_tessellator_domain(compiler, ins->declaration.tessellator_domain);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
|
case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
|
||||||
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
||||||
shader_dump_tessellator_output_primitive(buffer, ins->declaration.tessellator_output_primitive);
|
shader_dump_tessellator_output_primitive(compiler, ins->declaration.tessellator_output_primitive);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
|
case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
|
||||||
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
||||||
shader_dump_tessellator_partitioning(buffer, ins->declaration.tessellator_partitioning);
|
shader_dump_tessellator_partitioning(compiler, ins->declaration.tessellator_partitioning);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DCL_TGSM_RAW:
|
case VKD3DSIH_DCL_TGSM_RAW:
|
||||||
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
||||||
shader_dump_dst_param(compiler, buffer, &ins->declaration.tgsm_raw.reg);
|
shader_dump_dst_param(compiler, &ins->declaration.tgsm_raw.reg);
|
||||||
shader_addline(buffer, ", %u", ins->declaration.tgsm_raw.byte_count);
|
shader_addline(buffer, ", %u", ins->declaration.tgsm_raw.byte_count);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DCL_TGSM_STRUCTURED:
|
case VKD3DSIH_DCL_TGSM_STRUCTURED:
|
||||||
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
|
||||||
shader_dump_dst_param(compiler, buffer, &ins->declaration.tgsm_structured.reg);
|
shader_dump_dst_param(compiler, &ins->declaration.tgsm_structured.reg);
|
||||||
shader_addline(buffer, ", %u, %u", ins->declaration.tgsm_structured.byte_stride,
|
shader_addline(buffer, ", %u, %u", ins->declaration.tgsm_structured.byte_stride,
|
||||||
ins->declaration.tgsm_structured.structure_count);
|
ins->declaration.tgsm_structured.structure_count);
|
||||||
break;
|
break;
|
||||||
@ -1503,19 +1522,19 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
|
|||||||
|
|
||||||
case VKD3DSIH_DCL_UAV_RAW:
|
case VKD3DSIH_DCL_UAV_RAW:
|
||||||
shader_addline(buffer, "%s", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s", shader_opcode_names[ins->handler_idx]);
|
||||||
shader_dump_uav_flags(buffer, ins->flags);
|
shader_dump_uav_flags(compiler, ins->flags);
|
||||||
shader_addline(buffer, " ");
|
shader_addline(buffer, " ");
|
||||||
shader_dump_dst_param(compiler, buffer, &ins->declaration.raw_resource.resource.reg);
|
shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg);
|
||||||
shader_dump_register_space(compiler, buffer, ins->declaration.raw_resource.resource.register_space);
|
shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.register_space);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DCL_UAV_STRUCTURED:
|
case VKD3DSIH_DCL_UAV_STRUCTURED:
|
||||||
shader_addline(buffer, "%s", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s", shader_opcode_names[ins->handler_idx]);
|
||||||
shader_dump_uav_flags(buffer, ins->flags);
|
shader_dump_uav_flags(compiler, ins->flags);
|
||||||
shader_addline(buffer, " ");
|
shader_addline(buffer, " ");
|
||||||
shader_dump_dst_param(compiler, buffer, &ins->declaration.structured_resource.resource.reg);
|
shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg);
|
||||||
shader_addline(buffer, ", %u", ins->declaration.structured_resource.byte_stride);
|
shader_addline(buffer, ", %u", ins->declaration.structured_resource.byte_stride);
|
||||||
shader_dump_register_space(compiler, buffer, ins->declaration.structured_resource.resource.register_space);
|
shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.register_space);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case VKD3DSIH_DEF:
|
case VKD3DSIH_DEF:
|
||||||
@ -1540,7 +1559,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
|
|||||||
if (ins->predicate)
|
if (ins->predicate)
|
||||||
{
|
{
|
||||||
shader_addline(buffer, "(");
|
shader_addline(buffer, "(");
|
||||||
shader_dump_src_param(compiler, buffer, ins->predicate);
|
shader_dump_src_param(compiler, ins->predicate);
|
||||||
shader_addline(buffer, ") ");
|
shader_addline(buffer, ") ");
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1550,7 +1569,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
|
|||||||
|
|
||||||
shader_addline(buffer, "%s", shader_opcode_names[ins->handler_idx]);
|
shader_addline(buffer, "%s", shader_opcode_names[ins->handler_idx]);
|
||||||
|
|
||||||
shader_dump_instruction_flags(compiler, buffer, ins);
|
shader_dump_instruction_flags(compiler, ins);
|
||||||
if (vkd3d_shader_instruction_has_texel_offset(ins))
|
if (vkd3d_shader_instruction_has_texel_offset(ins))
|
||||||
{
|
{
|
||||||
shader_addline(buffer, "(%d,%d,%d)",
|
shader_addline(buffer, "(%d,%d,%d)",
|
||||||
@ -1560,28 +1579,28 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
|
|||||||
if (ins->resource_type != VKD3D_SHADER_RESOURCE_NONE)
|
if (ins->resource_type != VKD3D_SHADER_RESOURCE_NONE)
|
||||||
{
|
{
|
||||||
shader_addline(buffer, "(");
|
shader_addline(buffer, "(");
|
||||||
shader_dump_resource_type(buffer, ins->resource_type);
|
shader_dump_resource_type(compiler, ins->resource_type);
|
||||||
shader_addline(buffer, ")");
|
shader_addline(buffer, ")");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ins->resource_data_type[0] != VKD3D_DATA_FLOAT ||
|
if (ins->resource_data_type[0] != VKD3D_DATA_FLOAT
|
||||||
ins->resource_data_type[1] != VKD3D_DATA_FLOAT ||
|
|| ins->resource_data_type[1] != VKD3D_DATA_FLOAT
|
||||||
ins->resource_data_type[2] != VKD3D_DATA_FLOAT ||
|
|| ins->resource_data_type[2] != VKD3D_DATA_FLOAT
|
||||||
ins->resource_data_type[3] != VKD3D_DATA_FLOAT)
|
|| ins->resource_data_type[3] != VKD3D_DATA_FLOAT)
|
||||||
shader_dump_data_type(buffer, ins->resource_data_type);
|
shader_dump_data_type(compiler, ins->resource_data_type);
|
||||||
|
|
||||||
for (i = 0; i < ins->dst_count; ++i)
|
for (i = 0; i < ins->dst_count; ++i)
|
||||||
{
|
{
|
||||||
shader_dump_ins_modifiers(buffer, &ins->dst[i]);
|
shader_dump_ins_modifiers(compiler, &ins->dst[i]);
|
||||||
shader_addline(buffer, !i ? " " : ", ");
|
shader_addline(buffer, !i ? " " : ", ");
|
||||||
shader_dump_dst_param(compiler, buffer, &ins->dst[i]);
|
shader_dump_dst_param(compiler, &ins->dst[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Other source tokens */
|
/* Other source tokens */
|
||||||
for (i = ins->dst_count; i < (ins->dst_count + ins->src_count); ++i)
|
for (i = ins->dst_count; i < (ins->dst_count + ins->src_count); ++i)
|
||||||
{
|
{
|
||||||
shader_addline(buffer, !i ? " " : ", ");
|
shader_addline(buffer, !i ? " " : ", ");
|
||||||
shader_dump_src_param(compiler, buffer, &ins->src[i - ins->dst_count]);
|
shader_dump_src_param(compiler, &ins->src[i - ins->dst_count]);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -1594,15 +1613,16 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data, struct vkd3d_shader_code
|
|||||||
struct vkd3d_shader_version *shader_version;
|
struct vkd3d_shader_version *shader_version;
|
||||||
struct vkd3d_d3d_asm_compiler compiler;
|
struct vkd3d_d3d_asm_compiler compiler;
|
||||||
enum vkd3d_result result = VKD3D_OK;
|
enum vkd3d_result result = VKD3D_OK;
|
||||||
struct vkd3d_string_buffer buffer;
|
struct vkd3d_string_buffer *buffer;
|
||||||
const DWORD *ptr;
|
const DWORD *ptr;
|
||||||
void *code;
|
void *code;
|
||||||
|
|
||||||
vkd3d_string_buffer_init(&buffer);
|
buffer = &compiler.buffer;
|
||||||
|
vkd3d_string_buffer_init(buffer);
|
||||||
|
|
||||||
shader_version = &compiler.shader_version;
|
shader_version = &compiler.shader_version;
|
||||||
shader_sm4_read_header(data, &ptr, shader_version);
|
shader_sm4_read_header(data, &ptr, shader_version);
|
||||||
shader_addline(&buffer, "%s_%u_%u\n",
|
vkd3d_string_buffer_printf(buffer, "%s_%u_%u\n",
|
||||||
shader_get_type_prefix(shader_version->type), shader_version->major, shader_version->minor);
|
shader_get_type_prefix(shader_version->type), shader_version->major, shader_version->minor);
|
||||||
|
|
||||||
while (!shader_sm4_is_end(data, &ptr))
|
while (!shader_sm4_is_end(data, &ptr))
|
||||||
@ -1613,25 +1633,26 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data, struct vkd3d_shader_code
|
|||||||
if (ins.handler_idx == VKD3DSIH_INVALID)
|
if (ins.handler_idx == VKD3DSIH_INVALID)
|
||||||
{
|
{
|
||||||
WARN("Skipping unrecognized instruction.\n");
|
WARN("Skipping unrecognized instruction.\n");
|
||||||
shader_addline(&buffer, "<unrecognized instruction>\n");
|
vkd3d_string_buffer_printf(buffer, "<unrecognized instruction>\n");
|
||||||
result = VKD3D_ERROR;
|
result = VKD3D_ERROR;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
shader_dump_instruction(&compiler, &buffer, &ins);
|
shader_dump_instruction(&compiler, &ins);
|
||||||
}
|
}
|
||||||
|
|
||||||
code = vkd3d_malloc(buffer.content_size);
|
if ((code = vkd3d_malloc(buffer->content_size)))
|
||||||
if (code)
|
|
||||||
{
|
{
|
||||||
memcpy(code, buffer.buffer, buffer.content_size);
|
memcpy(code, buffer->buffer, buffer->content_size);
|
||||||
out->size = buffer.content_size;
|
out->size = buffer->content_size;
|
||||||
out->code = code;
|
out->code = code;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
result = VKD3D_ERROR_OUT_OF_MEMORY;
|
result = VKD3D_ERROR_OUT_OF_MEMORY;
|
||||||
|
}
|
||||||
|
|
||||||
vkd3d_string_buffer_cleanup(&buffer);
|
vkd3d_string_buffer_cleanup(buffer);
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user