ci: Install mingw-w64-tools in the Linux image.

For the build-mingw-32 and build-mingw-64 jobs. These currently end up
picking up Linux pkg-config instead of MinGW pkg-config, which in turn
causes configure to pick up Linux OpenGL and XCB. We happen to get away
with that at the moment because none of the code using HAVE_OPENGL or
HAVE_XCB ends up getting built for Windows, but that's about to change.
Specifically, we'd like to build the vkd3d versions of the demos for
Windows.
This commit is contained in:
Henri Verbeet
2025-04-22 13:39:33 +02:00
parent aa8161a7ad
commit ceb2787d46
Notes: Henri Verbeet 2025-04-23 18:19:20 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1469

View File

@@ -27,7 +27,7 @@ RUN export DEBIAN_FRONTEND=noninteractive; \
apt-get update && \
apt-get dist-upgrade -y && \
apt-get install -y build-essential pkg-config gcc-mingw-w64 crossbuild-essential-i386 \
autoconf automake libtool flex bison curl \
mingw-w64-tools autoconf automake libtool flex bison curl \
git ca-certificates rsync \
llvm-15-dev meson ninja-build python3-mako \
zlib1g-dev libexpat-dev libdrm-dev libglvnd-dev \