vkd3d-shader/hlsl: Introduce an hlsl_block_add_instr() helper.

This commit is contained in:
Zebediah Figura
2022-11-11 21:13:50 -06:00
committed by Alexandre Julliard
parent e27ceddfb4
commit ceac81b816
Notes: Alexandre Julliard 2023-04-06 22:22:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/138
4 changed files with 23 additions and 18 deletions

View File

@@ -857,6 +857,11 @@ static inline struct hlsl_ir_swizzle *hlsl_ir_swizzle(const struct hlsl_ir_node
return CONTAINING_RECORD(node, struct hlsl_ir_swizzle, node);
}
static inline void hlsl_block_add_instr(struct hlsl_block *block, struct hlsl_ir_node *instr)
{
list_add_tail(&block->instrs, &instr->entry);
}
static inline void hlsl_src_from_node(struct hlsl_src *src, struct hlsl_ir_node *node)
{
src->node = node;