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vkd3d-shader/hlsl: Introduce an hlsl_block_add_instr() helper.
This commit is contained in:
committed by
Alexandre Julliard
parent
e27ceddfb4
commit
ceac81b816
Notes:
Alexandre Julliard
2023-04-06 22:22:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/138
@@ -490,7 +490,7 @@ static bool init_deref_from_component_index(struct hlsl_ctx *ctx, struct hlsl_bl
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hlsl_free_instr_list(&block->instrs);
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return false;
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}
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list_add_tail(&block->instrs, &c->node.entry);
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hlsl_block_add_instr(block, &c->node);
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hlsl_src_from_node(&deref->path[deref_path_len++], &c->node);
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}
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@@ -1029,7 +1029,7 @@ struct hlsl_ir_store *hlsl_new_store_component(struct hlsl_ctx *ctx, struct hlsl
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if (type_is_single_reg(rhs->data_type))
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store->writemask = (1 << rhs->data_type->dimx) - 1;
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list_add_tail(&block->instrs, &store->node.entry);
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hlsl_block_add_instr(block, &store->node);
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return store;
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}
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@@ -1217,7 +1217,7 @@ struct hlsl_ir_load *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_b
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}
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list_move_tail(&block->instrs, &comp_path_block.instrs);
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list_add_tail(&block->instrs, &load->node.entry);
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hlsl_block_add_instr(block, &load->node);
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return load;
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}
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@@ -1622,11 +1622,11 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx,
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if (!(constant = hlsl_new_bool_constant(ctx, false, loc)))
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return decl;
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list_add_tail(&decl->body.instrs, &constant->node.entry);
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hlsl_block_add_instr(&decl->body, &constant->node);
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if (!(store = hlsl_new_simple_store(ctx, decl->early_return_var, &constant->node)))
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return decl;
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list_add_tail(&decl->body.instrs, &store->node.entry);
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hlsl_block_add_instr(&decl->body, &store->node);
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return decl;
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}
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