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vkd3d-shader/d3d-asm: Always use '.' as decimal separator when printing doubles.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
aef9e9ea62
commit
cea9f19bd4
@@ -994,6 +994,7 @@ void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer);
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void vkd3d_string_buffer_cache_cleanup(struct vkd3d_string_buffer_cache *list);
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void vkd3d_string_buffer_cache_init(struct vkd3d_string_buffer_cache *list);
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int vkd3d_string_buffer_print_f32(struct vkd3d_string_buffer *buffer, float f);
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int vkd3d_string_buffer_print_f64(struct vkd3d_string_buffer *buffer, double d);
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int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer, const char *format, ...) VKD3D_PRINTF_FUNC(2, 3);
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void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *list, struct vkd3d_string_buffer *buffer);
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#define vkd3d_string_buffer_trace(buffer) \
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