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vkd3d-shader/d3d-asm: Always use '.' as decimal separator when printing doubles.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
aef9e9ea62
commit
cea9f19bd4
@@ -107,6 +107,21 @@ int vkd3d_string_buffer_print_f32(struct vkd3d_string_buffer *buffer, float f)
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return ret;
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}
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int vkd3d_string_buffer_print_f64(struct vkd3d_string_buffer *buffer, double d)
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{
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unsigned int idx = buffer->content_size + 1;
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int ret;
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if (!(ret = vkd3d_string_buffer_printf(buffer, "%.16e", d)) && isfinite(d))
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{
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if (signbit(d))
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++idx;
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buffer->buffer[idx] = '.';
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}
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return ret;
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}
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void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function)
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{
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vkd3d_shader_trace_text_(buffer->buffer, buffer->content_size, function);
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