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vkd3d-shader/d3d-asm: Always use '.' as decimal separator when printing doubles.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
aef9e9ea62
commit
cea9f19bd4
@@ -765,12 +765,17 @@ static void shader_print_float_literal(struct vkd3d_d3d_asm_compiler *compiler,
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static void shader_print_double_literal(struct vkd3d_d3d_asm_compiler *compiler,
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const char *prefix, double d, const char *suffix)
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{
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const char *sign = "";
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if (isfinite(d) && signbit(d))
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vkd3d_string_buffer_printf(&compiler->buffer, "%s-%s%.15e%s%s",
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prefix, compiler->colours.literal, -d, compiler->colours.reset, suffix);
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else
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vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%.15e%s%s",
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prefix, compiler->colours.literal, d, compiler->colours.reset, suffix);
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{
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sign = "-";
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d = -d;
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}
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vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s", prefix, sign, compiler->colours.literal);
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vkd3d_string_buffer_print_f64(&compiler->buffer, d);
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vkd3d_string_buffer_printf(&compiler->buffer, "%s%s", compiler->colours.reset, suffix);
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}
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static void shader_print_int_literal(struct vkd3d_d3d_asm_compiler *compiler,
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