vkd3d-shader/d3d-asm: Always use '.' as decimal separator when printing doubles.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2022-03-01 13:21:34 +01:00
committed by Alexandre Julliard
parent aef9e9ea62
commit cea9f19bd4
3 changed files with 26 additions and 5 deletions

View File

@@ -765,12 +765,17 @@ static void shader_print_float_literal(struct vkd3d_d3d_asm_compiler *compiler,
static void shader_print_double_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, double d, const char *suffix)
{
const char *sign = "";
if (isfinite(d) && signbit(d))
vkd3d_string_buffer_printf(&compiler->buffer, "%s-%s%.15e%s%s",
prefix, compiler->colours.literal, -d, compiler->colours.reset, suffix);
else
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%.15e%s%s",
prefix, compiler->colours.literal, d, compiler->colours.reset, suffix);
{
sign = "-";
d = -d;
}
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s", prefix, sign, compiler->colours.literal);
vkd3d_string_buffer_print_f64(&compiler->buffer, d);
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s", compiler->colours.reset, suffix);
}
static void shader_print_int_literal(struct vkd3d_d3d_asm_compiler *compiler,