tests/shader_runner: Introduce the "f32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 01:02:45 +02:00
parent 9c987e5a0b
commit cea7b4e920
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
17 changed files with 196 additions and 155 deletions

View File

@@ -21,7 +21,7 @@ float4 main() : sv_target
todo(glsl | msl) draw quad
probe uav 1 (0) i32(10)
if(sm<6) probe uav 1 (1) i32(11)
if(sm>=6) probe uav 1 (1) r (11.1)
if(sm>=6) probe uav 1 (1) f32(11.1)
[pixel shader]
RWByteAddressBuffer u : register(u1);